Omega - Create this Abstract Composite Using Only Three Resources

Omega  - Create this Abstract Composite Using Only Three Resources
Omega  - Create this Abstract Composite Using Only Three Resources
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Set Opacity: 70% and Blending mode "Darken". So that the noise appeared and became not so sharp.

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Step 33

I combined all the layers of noise in one group and add a layer mask to clean it up a bit from the edges of the image. Be sure to set Opacity for this group to 80%.

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Step 34

I darkened edge of the image to show the texture of the noise. Create a new layer. It should be the top of all groups. Set Opacity to this layer 30%. Use a soft brush and draw like shown in the image. Use Black color (#000000).

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Step 35

Now I offer you two options for toning images. I like both and I suggest you choose the one you like more. The first option we look color version. This is a small correction and color balance with increased contrast. In a dark version changes the color scheme of the image, its contrast and brightness (to create a darker version, go to Step 39). These layers must be above the all the other layers.

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Now we consider the color version. I add four adjustment layers. The first adjustment layer is "Curves" (Layer > New Adjustment Layer > Curves...). This layer darkens the picture, which gives a little contrast.

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Step 36

Next adjustment layer is "Color Balance" (Layer > New Adjustment Layer > Color Balance...). I decided to add a little blue to highlight lightning. Also, to enhance the illumination from the central sphere.

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Step 37

Next adjustment layer is "Hue/Saturation" (Layer > New Adjustment Layer > Hue/Saturation...). This layer I was a little discolored, image and darkened it. Because our scene happens indoors. So you need to match the event tinting.

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Step 38

Last adjustment layer is "Curves". This layer I balanced tone to achieve optimal color of image.

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That's how the layers are arranged and the image looks after applying adjustment layers for Color version.

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Step 39

Now let's consider the second option toning image. It will be a darker version. Here adjustment layers will be a little more. These layers can not be imposed on the previous version. Start creating tinted from the place where we finished darken the edges of the image (Step 34).

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The first adjustment layer is "Curves". I replaced the light tone gray to get a darker image, because bright colors will appear and result will be is strongly overexposed.

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Step 40

Next adjustment layer "Hue/Saturation". This layer I strongly darkened image and add a bit more contrast to get a sharp contrast in the future.

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Step 41

Next adjustment layer "Color Lookup" (Layer > New Adjustment Layer > Color Lookup...), select "3D LUT File". From the drop-down list, select "Bleach Bypass.look". For this layer, I changed color. Bright places, we darkened, appeared. General atmosphere became darker, but the basic colors are preserved, as details.

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Step 42

Next adjustment layer "Color Lookup". Select "3D LUT File". From the drop-down list, select "Kodak 5205 Fuji 3510 (by Adobe).cube". Set Opacity to this layer 60%. This layer I strengthened the previous layer and this layer adds a little green tones to create an atmosphere of the old abandoned mine.

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Step 43

Last adjustment layer is "Curves". Set Opacity to this layer 60%. This layer I balance the light and shadows, the image appears optimally and there was much darker edges and very light center.

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