Photo ManipulationPhotoshop TutorialsUpdated

Create an Intense “Blade Runner” Inspired Composition With Shattered Glass and Bullets

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Step 26

Change the reflection as shown in Figure. Set horizontal skew: 6,46.

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Step 27

Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 55px. Hardness: 0% Opacity: 100% flow: 100%. On the layer mask of reflections, remove head, hand and hair model.

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Step 28

Change the blending mode for the reflection model. Go to the Layers palette and a drop-down list, select Overlay and set opacity 39%.

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Step 29

I think pink hair is not very well suited to such a combat fiction. Red hair will look more stylish and it will be a focus in the picture. Proceed to repaint the hair. Create a new layer (the short key Cmd/Ctrl+ Shift+ N or page icon in the Layers panel). Change the blending mode for it to Subtract.

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Step 30

Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 20px. Hardness: 0% Opacity: 100% flow: 100%. Choose a color #13e8e0.

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Now carefully dyed hair model.

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Step 31

I like the result! Now it is interesting! Will integrate all the layers in the model group and name it “model.” Here is the work at this stage.

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Step 32

Now let us work the effect of the broken windows and bullet holes. Add the desired brush in Photoshop. If you do not know how to use the search Google J or go to the Brush panel, click on the little button settings top right corner of the window and s drop-down list, select “Load Brushes” and navigate to the brushes.

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Step 33

Now create a new group name it “glass”. Place it below the group “model”. Create a new layer. Take the Gradient Tool (G). Set this kind of gradient, as shown in the figure. Set the background color to white.

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Step 34

Fill the image as shown in Figure.

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Step 35

Add a mask to this layer. Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 50px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess with Pictures.

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Step 36

Now create bullet holes in the window. Create a new layer. Select the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 200 – 550px. Hardness: 0% Opacity: 100% flow: 100%

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Step 37

Blue shows what other brushes I used. Put a single click a bullet hole. All other holes put tassels of this collection of brushes on this layer. Change the size and slope of the brush. Fully creative process :)

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Step 38

Add a mask to this layer. Use the Brush Tool (B) on the toolbar. Set it to the following settings: Size: 10 – 50px. Hardness: 0% Opacity: 100% flow: 100% and remove the excess with Pictures.

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Step 39

All I have done the same thing with the other bullet holes. That those holes on the floor of the room painted using a changes brush prospects. , I added a mask to the layers and cleaned with extra fittings, floors and windows.

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Step 40

It’s completely creative process and everyone can do as he likes. I did like this. In the process. In order not to interfere with the model, I hid it.

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Step 41

Now get to work on the glass fragments. Go to File > Place… and select file with glass fragments ? 1.

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Step 42

Reduce the size of the glass fragments, transforming them (the short key Cmd/Ctrl+ T).

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Step 43

Duplicate glass fragments 2 times (the short key Cmd/Ctrl+ J) and merge all layers with the ships in one group (the short key Cmd/Ctrl+ G). Create another group name it “Glass” group and place the group with fragments there. This is a major group will be all the fragments. Then we apply it to the adjustment layers.

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