Photo ManipulationPhotoshop TutorialsUpdated

How to Create a Realistic Water Cube in Photoshop

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Step 42

Open the file “Boat”. Select all and copy/paste in our scene. Place the boat on the surface of the water and use a layer mask to hide a little portion of the bottom.

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Step 43

Create a new Hue/Saturation Adjustment Layer and lower the saturation to -46. Hold the Alt key and click between the hue and the boat layer. This will clip the hue layer to the boat layer – what it means in layman terms is that that the hue layer effects will be applied only to the boat.

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Step 44

Create a Curves Adjustment Layer and drag the black slider to the right to increase the contrast. Clip this layer to the boat layer (Alt-click between the curves and the hue saturation layer).

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Step 45

Create a new layer and clip it to the curves layer below. Change the blending mode to Overlay and lower the opacity to 73%. Use the standard round soft brush at 10% Opacity to paint some highlights on the boat as indicated below.

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Step 46

Create a new layer and select the standard chalk brush. Lower the size to 2px and the opacity to 30%. Paint some squiggly lines where the boat meets the surface of the water to simulate waves crushing into the boat.

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Step 47

Open the file “Fisherman”. Use the Pen Tool to make a selection of the fisherman and his fishing road. Copy/paste the fisherman in our scene and place him in the boat near the front. Use a layer mask if you need to hide his legs and don’t forget to convert the fisherman before resizing to a Smart Object.

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Step 48

Create a Hue/Saturation Adjustment Layer and lower the Saturation to -84. Clip this layer to the fisherman layer (Alt-click between the two).

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Step 49

Create a new layer and clip it to the fisherman layer. Use the round soft brush tool to paint with black on his back areas and with white on his front areas. Clip this layer to the fisherman layer.

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Step 50

Create a new Hue/Saturation Adjustment Layer and clip it to the fisherman. Use the settings shown below to change the hue of the fisherman to a warm red.

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Step 51

Create a new layer and use the chalk brush to create a straight vertical black line from the tip of the fishing road going all the way underwater. You can hold shift while dragging the brush vertically to restrict it’s movement. Add a layer mask to this layer and with a black brush at 50% opacity paint in the layer mask to partially hide the underwater portion of the rod line.

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Step 52

Group all the water related layers and name the group Water. Add a layer mask to this group and hide randomly the bottom area to make it look more natural.

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Step 53

Create a couple of new layers and change their blending modes to Overlay and Color Dodge. Paint on each with a very thin round  white soft brush (2px) where the ground meets the underwater.

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Step 54

Open the file “Birds”. Select all and copy paste in our scene. Place the birds as indicated below.  As you can see this simple addition already makes the scene look more believable.

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Step 55

Create a new layer and import the cloud brushes (Edit > Presets > Preset Manager or double click the .abr file). Use one of the cloud brushes to create  a white cloud above the fisherman.

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Step 56

Create a new layer and paint an island with a nice red brown color. Also paint the waves crushing into the island and if it is too desaturated you can add some Curves or Hue/Saturation Adjustment layers.

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