Photo Manipulation

Create a Surreal and Magical Dream Bottle Landscape

In this advanced tutorial, you’ll learn how to create a magical bottle scene set against the backdrop of a surreal landscape by compositing and blending several stock images together using techniques of layer masks, adjustment layers, dodge & burn.

I’ll also explain how to work with shadows and lighting as well as with the Camera raw filter to enhance the details and achieve a dramatic result.

I’ll also show you how to extract the bottle from its background and make it transparent by using different blend modes.

You’ll also be learning effective techniques for adding ivies on the bottle to add a surreal & magical feel to the whole scene.

So, let’s get started!

Final Results

Tutorial Resources

Preview of the Final Result:

This is the final image that we will be creating.

Step 1

Create a new document with size 2000 x 2000 pixel. Activate the Gradient Tool by hitting G on the keyboard and choose Radial Gradient. Set the Foreground colour to #f5e0a3 and #8acded for the background.

Start to fill the document with the radial gradient by clicking, holding and dragging the tool to the direction as shown in the red arrow:

Step 2

Now we will add the skies stock.

Open sky 1 and using a rectangular marquee tool (M) select the shown part below. Copy (C) and Paste (V) it on the main document above the gradient layer as shown below:

Then, to brighten the sky a bit and apply a bluish tone, go to Layer > New Adjustment Layer > Levels and creating a Clipping mask apply the following values to the Greens and the Blues channel:

Step 3

Next, apply a Curves layer to further brighten the whole sky. Go to Layer > New Adjustment Layer > Curves, this time without apply clipping mask and apply the following values as shown below:

Open Sky 2 and select the following portion of the sky using a Rectangular Marquee Tool (M) and paste (V) it over sky 1.

Then change the blending mode to Color Burn and reduce the Opacity to 35% as shown in the preview below:

After this apply a color balance adjustment layer over both the skies. Uncheck the ‘preserve luminosity’ and change the blend mode of this layer to Luminosity.

Step 4

Open the Mountain 1 background stock and copy it (C) and paste it (P) over the skies backgrounds.

Apply a Free Transform tool (Cmd/Ctrl+T), flip horizontally and transform it into the scene. Then apply a layer mask to it and using a low opacity brush of around 30-40%, mask the sky part as shown in the section below:

Add a levels adjustment layer in clipping mask. Go to Layer > New Adjustment Layer > Levels and apply the following values:

Step 5

Now open the second mountain stock and copy (C) it over the main document as a top most layer. Apply a free transform tool (Cmd/Ctrl+T) and scale it to fit into the main scene.

Add a layer mask to it and mask the area using a soft brush (B) with a low opacity brush of around 40-45% as shown in the selection below:

Create a Levels adjustment layer using a clipping mask to brighten and change the colour of the mountain background. Apply the following values shown below:

Then create a curves adjustment layer again in clipping mask to further enhance and brighten the scene.

After that apply a Hue/Saturation adjustment layer to desaturate the mountains slightly and blend in with the whole scene:

Step 6

Now open Landscape stock, we will make that as our ground. Activate the free transform tool (Cmd/Ctrl+T) and enlarge it to fit it into the whole scene. Then give it a layer mask and mask away the part using a soft, low opacity brush (35-45%) as shown in the section below:

In clipping mask, create a Brightness/Contrast adjustment layer and set the brightness to +7 and contrast to +8 to brighten the ground and add a bit of contrast.

Then create a Vibrance adjustment layer, in clipping mask and set the vibrance to -22 to decrease it’s vibrancy and make it a bit desaturated.

We will add a bit of shadow and lighting by applying Curves adjustment layers. Create the first Curves adjustment to darken the ground. Fill this layer mask with black by hitting Cmd/Ctrl+Backspace on the keyboard. Then using a soft brush 100% opacity, and with your foreground colour set to white and background colour to black as shown in the image below, reveal back the effects of the curves layer:

Now, create a second Curves adjustment layer to add a bit of brightness to the middle section of landscape. Refer the preview shown below:

Step 7

Now that the main scene has been created, let’s add some further details into the scene.

Open the cliff background stock and import it into the main canvas selecting only the cliff part and place it between the landscape and mountains’ layers as shown in the preview below:

Then take the ‘Cliff 2’ stock and take the part shown in the selection in red colour and with clipping mask place it on the tip of cliff 1 and using the Warp Transform Tool, transform it as shown in the image below:

Then add a layer mask to it and using a soft brush of low opacity between 20-36%, mask the hard edges away.

Still on cliff 2 layer, hit Cmd/Ctrl+U on the keyboard to add a bit of Hue/Saturation to it:

Step 8

Go to Layer > New Adjustment Layer > Levels and create a levels adjustment layer in clipping mask so that only the cliff gets affected and apply the values shown below for the blues channel:

Then create a Brightness/Contrast adjustment layer, decrease the brightness to -7 and increase the contrast +10:

Create a Levels adjustment layer and increase the highlights to add some lighting on the cliff’s top. Fill it’s layer mask with black, the same as we did in Step 6 and using a soft brush- 100% opacity and with the foreground colour set to white, reveal back the effects of the levels adjustment as shown in the selection below:

Create another Levels adjustment layer, this time for some shadowing. And following the same procedure with the previous Levels layer, fill the layer mask with black and using a soft brush (B) reveal back the effects as shown below:

Step 9

Create a third Levels adjustment layer, in clipping mask and apply the following values to make the area of the cliff away from the lighting slightly darker. Follow the same procedure as you did with the other two levels adjustment above.

Create a New layer (Cmd/Ctrl+Shift+N) above all the cliff’s adjustments layers. Now take a Soft, Black Brush with Opacity 24% and Flow 51%, and paint some more shadows again as shown below. With blend mode Normal, reduce the opacity to 35%.

Now duplicate the Cliff layer, with the transform tool (Cmd/Ctrl+T) scale its size and flip horizontally (Edit > Transform > Flip horizontal). Place it on the right side and with a layer mask; hide this part of the cliff using a soft brush.

To desaturate the cliff, I created a Hue/Saturation layer (set as clipping mask). Decrease the Saturation to -52 and Lightness to -7:

To brighten some part of the cliff I then created a Curves adjustment layer, in clipping mask:

Step 10

Open Peak 1 stock image from Cgtextures and pick Image 4. Go to Filters > Camera Raw Filters and increase the clarity to +19.

Using a Magic Wand (W) selection tool or whichever method you prefer, select the peaks only and import it to the main canvas above all the Cliff’s layers but below the Landscape layers.

Apply a Free Transform tool (Cmd/Ctrl+T), scale its size and tilt it slightly at an angle then place it on top of the cliff as shown below:

Then in clipping mask, create a Levels adjustment layer and following the same procedure as we did in the previous steps of 8 & 9. Apply the values shown below to create some lighting as shown in the selection:

Step 11

Open Image 9 from the peaks stock image. Pick the Magic Wand (W) selection tool and select the parts shown below. Import it to your main document and place it above peak 1 layer.

Apply a layer mask to it and using a soft brush of Opacity 67% and Flow 59%, mask away the parts shown in the selection below:

Step 12

Create a Levels adjustment layer with clipping mask and apply the following values:

Then fill the layer mask with black and using a soft brush 100% opacity, bring back the result of the Levels adjustment on the part selected below by setting the Foreground colour set to White.

Create a second Levels adjustment layer and to make the lighting more intense, we will increase the highlights using the values shown below on the selected part of the peak:

Again in clipping mask, create a Curves Adjustment Layer to brighten the peak’s top even more. Make a layer mask for the Curves adjustment and fill it with black as we did with the previous adjustments layers and then using a soft brush (B), reveal back the effect from the section shown in the selection below:

Group (Ctrl+G) both of these peaks layers along with all their adjustment layers together and name it as “Peaks 1”.

Step 13

Then create a new layer (Shift+Ctrl+N), in clipping mask above the Peaks group layer. Name this layer Shadow/Lighting. We will add some contrast to the peaks by adding some shadow and lighting using dodge and burn tool (O).

Set this layer to overlay filled with neutral color, 50% grey.

Now activate the Burn tool and with the Range set to Midtones and Exposure set to around 15%, darken the lower parts of the peaks.
Then picking the Dodge tool with the range set to Midtones and Exposure of about 15%, paint some highlights where the light source is more profound.

Here is the layer set in Normal blend mode:

And here is the result in Overlay blending mode – 100% opacity:

Remember that all these layers should be place under the Landscape 1 layer.

Step 14

Now open the second peak stock and choose Quick Selection Tool (W) to make selection of the peak stock selected in red.

Next, add the peak to the main stock. With Free Transform Tool, scale it’s size as needed. Then add a layer mask to it and using a soft brush of low opacity (23-25%), mask away the section of the peak shown in the selection below:

Step 15

To brighten some parts of the peak I used a Curves layer with Clipping Mask:

Fill it’s layer mask with black (Cmd/Ctrl+Backspace) and then using a soft brush -100% opacity and with the foreground colour set to white, reveal back the effects from the parts indicated in the selection below:

Create another Curves adjustment layer in clipping mask, to darken the parts selected below:

I wanted to brighten those parts which I had done earlier even more, so create a Curves adjustment layer once again to brighten the areas indicated by the selection:

Step 16

Open the peak stock once again and select the part shown in red using a Quick Selection Tool (W). Import it to your main document and using a Free Transform Tool, scale its size if needed and rotate it slightly at an anti-clockwise direction.

Add layer mask to it and using a soft brush of medium opacity mask away the parts as shown in red colour:

With the same peak stock, select the upper portion of the peak shown in red. Copy (C) the part and paste (V) it above the previous peak layer. With the Transform tool, scale its size accordingly.

Add a layer mask and taking a soft brush of low opacity (47-50%), mask away the parts as shown below:

Step 17

To brighten the peak’s edge where the light source is falling on it, I added a Curves Adjustment layer in clipping mask. Fill it’s layer mask with black and then using a soft brush (Foreground colour set to white), reveal back the Curves effect from the selected part as shown below:

Create a second Curves Adjustment Layer to brighten some more parts of the peak as indicated by the red highlight. For this too, fill it’s layer mask with black and using a soft brush of opacity around 50%, reveal back the effects from the parts shown below:

Group these peak layers along with all the adjustment layers and name it Peak 2. At the end of all this, this is how your workflow should look like:

Step 18

Next, we shall create some mists where the Foreground meets the Background. Go down below the “Cliff” group and create a New Layer (Shift+Ctrl+N) above the “Mountains” group and name it as “Mist”.

Using a White brush of Opacity & Flow of around 20% and size 430 px, press F5 to make settings for this brush:

Paint some slight mist as indicated by the arrows below:

Now create another New Layer but this time it should be on top of all the layers. We will paint some more mists using the same brush settings as above, as shown in the preview below:

Decrease the opacity of this layer to 76%.

Step 19

Now open the old man stock, extract him from the background using Pen Tool (P) or whichever method of extraction you are familiar with. Import it to your main scene at the top (above the “mist 2” layer) and name it as ‘Old man’.

We will paint some shadows for the man. Make a new layer under the man and name it as Shadow. Use a black brush with the hardness about 30-35%, the opacity about 30% to paint the shadow behind the man.

Step 20

To apply some shadow and lighting on the man, create a new layer in clipping mask. Name this layer as “Dodge/Burn”. Set this layer to overlay filled with neutral color, 50% grey.

Now activate the Dodge & Burn tool (O) and with the Range set to Midtones and Exposure of about 15%, darken the part of the man’s overcoat facing away from the light.

And with the Dodge tool (same range & exposure as the burn tool), brighten the front part which is facing the light.

Here is the layer set in Normal blend mode:

And here is the result in Overlay blending mode – 100% opacity:

Step 21

To brighten the front part of the man even more, I created a Levels Adjustment Layer in clipping mask with the following values as shown below:

Step 22

Let’s add some more details in the scene.

Open the ‘River’ stock. Then using a rectangular Marquee Tool select the portion of the river as shown below and import it on to your main scene above the old man group and using a free transform tool, scale its size as needed.

Apply layer mask and using a soft brush of opacity about 34%, mask away the hard edges to blend it into the scene.

I wanted to brighten the river so as to blend it with the whole scene. So create a Levels adjustment layer in clipping mask and apply the following values shown below:

Step 23

Next, open the Stream 1 stock and select the stream using a rectangular marquee tool. Copy (C) it on to your main scene. With the free transform tool, adjust its size. Then apply the Warp transform tool as shown in the preview below:

After this add a layer mask to it and using a soft, brush of opacity around 40-45%, mask away the hard edges to blend it with the whole scene as indicated by the red highlights.

The river is too bright according to the whole scene, so create a Hue/Saturation adjustment layer in clipping mask to desaturate it a bit. Adjust the Saturation to -59.

Step 24

Then open Stream 2 stock. Using the rectangular marquee tool select the stream only and import it into your main scene and using a Warp transform tool, tweak the stock as shown below:
Apply a layer mask to it, then pick the Brush tool (B) and with opacity around 50%, mask away the hard edges as we did with the previous stream layer:

Step 25

To brighten the stream, I applied a Levels adjustment layer in clipping mask:

Then create a Hue/Saturation adjustment layer to change the colour of the stream to blend in with the ground:

Step 26

Open Brook 1 stock and select the part shown in red and place it above the stream 2 layer.

Add a layer mask for it and with a soft brush of low opacity around 45-50%, mask away the unwanted parts as shown below:

Step 27

Apply a Hue/Saturation adjustment layer in clipping mask and reduce the Saturation to -50 as the brook is too bright compared with the whole scene.

Step 28

Next, open the ‘Brook 2’ stock, select the part shown in the preview below using a rectangular marquee tool, copy (C) it over your main document above the ‘Brook 1’ layer.

Then apply the Warp transform tool as shown below:

Make a layer mask for it and taking a soft brush of opacity about 45%, mask away the unwanted parts as done with the other previous layers:

Step 29

Darken the brook and add a bit of contrast by applying a Levels adjustment layer in clipping mask. Fill it’s layer mask with black (Alt+Backspace- when the Foreground color is black) and taking a soft brush with the foreground colour set to white, bring back the effect of the Levels layer from the part shown in the selection below:

Create a second Levels adjustment layer, this time to brighten some parts of the brook. Fill it’s layer mask with black and taking a soft brush with the Foreground color set to white, reveal back the Levels effects from the selection shown below:

Create a Vibrance adjustment layer (set as a clipping mask) and decrease the Vibrance to -16 and Saturation to -17 :

Step 30

Duplicate (Cmd/Ctrl+J) the ‘brook 2’ layer, activate the free transform tool (Cmd/Ctrl+T) and apply Flip Horizontal. And place it at the far right corner of the scene as shown below:

Step 31

Just like we did with the previous layer, create a Levels adjustment layer in clipping mask to darken the brook layer.

Fill the layer mask with black and then taking a soft brush -100% opacity and with foreground color set to white, reveal back the Levels effect from the part indicated by the selection:

Create Levels once again to brighten some part of the brook. Fill it’s layer mask with black, then taking a soft brush as we did in the previous step reveal back the effect with white as the foreground color.

Then apply a Vibrance adjustment and decrease the Vibrance value to -34:

Step 32

Open Waterfall 1 stock. I only take the part of waterfall flow.

Move it onto the left peak after scaling it down, then using a layer mask hide away the hard edges with a soft brush.

Create a Levels layer in clipping mask to make it seem blended and also to add a bit of contrast:

Step 33

I used Levels adjustment layer with Clipping Mask to make color and brightness of waterfall fit the rest.

Step 34

Open waterfall 2 stock and only take the waterfall flow part.

Drag it onto your main document above the waterfall 1 layer and scale down it’s size
(Edit > Free Transform Tool).

Using layer mask, mask away the hard edges and some unwanted parts as well.

With the Warp transform tool, tweak it to change the direction of the water flowing down:

Step 35

I used a Levels adjustment layer with Clipping Mask to make color and brightness of waterfall fit the rest.

Step 36

Open waterfall 3 stock and select the lower part of the waterfall flowing.

Scale its size as needed and then place it like this:

With the layer mask, remove the unwanted parts with a soft brush of opacity -37% and flow -64%.

Reduce the waterfall layer’s opacity to 66%.

Step 37

Since the water is very bright, create a Hue/Saturation layer (in clipping mask) and decrease the Saturation to -98:

Add some contrast by applying a Curves adjustment, again in clipping mask:

Apply a Brightness layer and reduce the brightness to -72:

Step 38

Open the 4th waterfall stock and select the part shown in the selection. Drag it onto our main document and reduce its size (Cmd/Ctrl+T) and flip horizontally (Edit > Free Transform > Flip Horizontal).
When we have the desired position and the transform tool is still activated, right click again to show up the transforming option box. This time, choose Warp. Now try to alter the shape of the rock by warping it.

Then use a layer mask to remove its hard edges:

Step 39

I used two adjustment layers in clipping mask to brighten the water:

Curves:

Levels:

Step 40

Open Brook 2 stock again and select the brook part only:

Scale its size with the free transform tool and place it like this:

With the transform tool still activate choose the Warp tool option and try to alter the shape of the brook like this:

Step 41

Use a layer mask to hide the hard edges;

Then reduce the opacity to 60%.

Duplicate this layer and group them together. Name the group Brook 2 and change the blend mode of the group from Pass Through to Normal.

Step 42

To desaturate both the layers apply a Hue/Saturation layer within the group and reduce the saturation to -61 and lightness to -7.

Step 43

Open the Village stock and first select the part highlighted in red with a Polygonal Lasso Tool (L):

Place it onto the peaks at the right. Scale its size with the transform tool and applying the layer mask, hide the unwanted parts using a soft brush of opacity around 30-35%:

Step 44

Then select another part from the same village stock and place it over the right corner:

With the transform tool scale its size and using a layer mask, remove the hard edges.

Step 45

Then select both the village layers and group them together. Name this group as Village and change the blend mode of the group from Pass Through to Normal.

I applied Levels on both the layers to darken the houses as they are hidden away from the light source.

Step 46

Take the castle stock now and select the castle part only. Place it onto our main document and scale its size with the free transform tool.

Next, go to Edit > Transform > Flip horizontal.

Duplicate this layer and reduce its size further more and place it like this:

Now come back to the original castle layer, create a layer mask for it and remove the unwanted parts with a soft brush:

Step 47

Group (Cmd/Ctrl+G) both the castle layers together and change the blend mode of the group to Normal from Pass Through.

Then create a Vibrance layer and reduce the Vibrance to -100:

I then applied two Curves adjustment. The first one is to darken some part of the castle where it should be dark as its facing away from the light.

The second Curves is applied for the Blues channel to change the colour of the castle to a greenish tone:

To decrease the brightness of the castle I created a Brightness/Contrast layer:

Step 48

Open the Pathway stock and select the path. Drag it onto our main document, then reduce its size (Cmd/Ctrl+T) .

With the transform tool still activated choose the Perspective option tool and alter the perspective of the path. Use a layer mask and with a soft brush (opacity 30-35%) remove the hard edges:

Step 49

To desaturate the path , I applied a Hue/Saturation layer in clipping mask:

Then create Curves layer to brighten it slightly:

Step 50

We will now add some shadow and lighting over the whole scene. So create a new layer above all the other layers, set this layer to overlay filled with neutral color, 50% grey.

Now activate the Dodge & Burn tool (O) and with the Range set to Midtones and Exposure of about 17%, paint some shadows and highlights.

Here is the layer in Normal mode:

And here is the preview of the layer in Overlay mode:

Step 51

Now open the bottle stock, extract it from the background with the Quick Selection Tool (W) and place it above the ‘Shadow/Lighting’ layer.

Duplicate the bottle layer and change the bottom one to Multiply and the top layer to Screen blend mode. It should look the same as Normal mode.

Step 52

Now create a layer mask for the bottom bottle layer (which is set as multiply) and with a soft brush of low opacity, mask away from inside the bottle to make it look slightly transparent as shown below:

Then create a Hue/Saturation layer in clipping mask above the multiply mode bottle and make Lightness to -100.

Fill its layer mask with black (Alt+Backspace), and the with the foreground color set to white, paint back in where we want the shadows of the bottle, around the mouth and thick parts of the glass.

Step 53

Now select the top bottle layer (which is set on screen mode) and apply Inner Shadow layer style to it to create some lighting effects.

Step 54

Make a new layer below the first bottle layer (the one on multiply mode) and name it ‘Shadows’. We will paint some shadows for the bottle now.

Pick the brush (B) tool, colour black and hardness- 39%. Opacity and Flow between 21-28%, paint some shadows like this:

Step 55

I found the black line along the center of the bottle very distracting. So picking the Clone Stamp Tool (S), create a new layer above the ‘bottle copy’ layer, in clipping mask and then clone the parts shown in the selection:

Make sure to select the “Current & Below” option when cloning.

Step 56

Make another new layer above the clone tool one and name it lighting. We will now paint some lighting effects on the bottle.

Using a soft brush with opacity -38%, Flow – 41% and varying between these two colours #ebe2ae, # b2a278, paint along the edges of the bottle where light is falling on it.

Change the blend mode to Overlay — 100% Opacity.

Step 57

Create a new layer again (set as clipping mask) and name it ‘lighting 2’. And then with a soft brush, colour #4e796f, paint inside the bottle. Brush opacity and flow should be around 35-40%.

Change the blend mode to Screen-69%.

Step 58

Make another new layer in clipping mask and name it shadows. Using the same brush settings as you did for the previous layer, paint with the same colour #4e796f as shown in the selection:

Change the blend mode to Multiply and reduce the opacity to 63%.

Step 59

Create a new layer again, name it ‘lighting 3’.

I wanted to make the lighting more intense on the bottle so taking a soft brush (opacity & flow 28-30%) and choosing the colour #f1b57a, paint over the part of the bottle indicated by the arrows shown in the image below:

Change the blend mode to Screen – 100%.

Step 60

Now picking the colour #43756c, paint some slight shadows on the bottle. So create a new layer (in clipping mask) above the ‘lighting 3’ one with a soft brush of opacity about 16%, paint over the selected part of the bottle as shown below:

Then change its blend mode to Multiply – 100%.

Step 61

Create a Curves adjustment layer to darken some part of the bottle. On this layer mask, use a soft black brush to erase around the areas selected:

Step 62

Create another Curves layer this one for brightening the bottle. Fill its layer mask with black and with a soft brush (foreground colour set to white), reveal back the effect of the Curves layer around the parts of the bottle indicated by the selection below:

Step 63

I used a Photo Filter adjustment layer to add contrast on some parts of the bottle:

Then fill its layer mask with colour black and taking a white brush, erase on these parts to reveal back the result of the photo filter adjustment.

Set its blend mode to Hard Light and reduce the opacity to 51%.

Step 64

I then applied an Exposure adjustment to brighten only the dark parts of the bottle.

Fill its layer mask with colour black and taking a white brush, erase on these parts to reveal back the effect of the Exposure layer.

Step 65

Add another Curves layer to darken the bottle and then filling its layer mask with black, pick a white brush and erase on these parts of the bottle to reveal back the darken effect of the Curves layer.

Step 66

I painted some more shadows on the lower part of the bottle. Create a new layer in clipping mask and name it ‘Bottle Shadow’, then take a black brush, hardness about 40% and opacity 25%, paint some shadows on the lower part of the bottle.

Then change the blend mode to Soft Light with Opacity – 64%.

Step 67

Ok then, go down to your layers panel and duplicate (Cmd/Ctrl+J) the landscape, cliff and mountains groups. Place them on top of the bottle, and clip it above the ‘bottle shadow’ layer.

Merge (Cmd/Ctrl+E) all these groups together and then hit Cmd/Ctrl+B on the keyboard to bring up the Color Balance adjustment. Apply the following values.

Then change the blend mode to Soft Light and decrease the opacity to 34%.

This is to show that the bottle is transparent and the background landscapes are visible through the glass.

Step 68

We will now add the moss textures over the bottle. Open moss texture 1 and drag it on the top of the layers panel. Go to Edit > Transform > Rotate and then with the transform tool still activated use the Warp tool to alter the shape of the texture and place it like this:

Apply a layer mask and erase the lower and upper part of the texture; then change the blend mode to Multiply – 25%.

Step 69

Open the 2nd moss texture and drag it on top of the first moss texture. With the transform tool scale its size and place it on the mouth of the bottle. Using the Warp tool, change the shape as that of the bottle’s mouth.

Using a layer mask, erase the right part of the texture with a soft brush. Then change the blend mode to Multiply – 44%.

Step 70

Duplicate the second texture layer and place it like shown in the image below.

With the Warp tool, tweak its shape like the bottle’s and using a layer mask, erase the unwanted part with a soft brush of opacity about 50%.

Change the blend mode to Multiply – 32%.

Step 71

Duplicate the previous texture layer thrice and place them as such:

Step 72

Open texture 3 stock, take the tree part and put it over the bottle:

Go to Edit > Transform > Flip Vertical and with the transform tool still activated, use the Warp tool to transform its shape. Use a layer mask to erase the hard edges with a soft brush of low opacity (35%).

Desaturate it by applying Hue/Saturation layer, in clipping mask.

Change the blend mode to Soft Light – 100%.

Step 73

Duplicate the texture 3 layer again and put it over the bottle’s body like shown below. Again use the Warp tool and tweak its shape to fit the size of the bottle.

Apply a layer mask and hide the unwanted parts with a low opacity soft brush. Then create a Hue/saturation layer in clipping mask and use the same values as with the previous layer.

Hue: +18, Saturation: – 16, Lightness -27.

Alter the blend mode to Soft Light – 100%.

Step 74

Now group all the three texture layers as well as the duplicated layers. Name the group ‘Texture’ and reduce the group’s opacity to 34%.

Remember to place this texture group within the bottle layers group.

Step 75

We will now create a scene inside the bottle so open the magical sky stock and select the sky part. Drag it on to your main document above the bottle group and with the transform tool scale its size.

Place it on top of the bottle, in clipping mask. Now create a layer mask for it, we will erase the unwanted part of the sky.

So load the cloud brushes and select the second brush. Decrease the opacity of the brush to 45% and then carefully mask away the sky to look like this:

Step 76

Create a new group (Cmd/Ctrl+G) above the magical sky name it “Underwater” and change its blend mode to Normal from Pass Through.

Open the Underwater stock, drag it onto the main scene, and place it on top of the bottle within the underwater group.

Go to Edit > Transform > Distort and arrange it according to the perspective of the bottle. While distorting, hold the Cmd /Ctrl key on your keyboard and press a point on the corner to distort it freely and smoothly.

Then using the layer mask, remove the hard edges with a soft brush:

Step 77

Take the underwater stock again and place it on the left side of the bottle. Distort the water as we did in the previous step and then using a layer mask, remove the hard edges with a soft brush.

Step 78

Select both the underwater layers, duplicate it and then merge (Cmd/Ctrl+E) them together.

I took only the bottom part of the underwater, so use a layer mask to delete the upper part.

Set this layer to Multiply – 29%, to make the water a bit darker.

Step 79

First desaturate the water by applying a Hue/Saturation layer.

Hue: -16, Saturation: -48

Then create a Brightness/Contrast layer to reduce the brightness of the bottom section of the water. On its layer mask, brush away the effect from the middle section.

Brightness: -66, Contrast: +41

Next, apply a Photo Filter adjustment:

Step 80

Lastly, create a Curves adjustment to darken the water scene:

Step 81

I wanted to add a bit of magical touch inside the bottle scene.

Open the starry fractal stock, resize it accordingly with the transform tool and place it on the sky part. Then change it into Screen blend mode.

Now load the starlight brushes and select the brush shown in the preset. With a white colour, opacity – 100%, paint some over the sky as well as on the underwater scene.

Step 82

Take the moon stock, go to Edit > Transform > Flip Horizontal and place it on the water scene.

Now duplicate the moon layer and using a layer mask, erase the bottom half of it like this:

Do the same for the other copy of the moon, but this time erase the upper half of it using a layer mask:

Step 83

First, duplicate the underwater layers and also the Hue/Saturation layer applied to it and bring it on top of the bottom moon layer. Then merge (Cmd/Ctrl+E) all the three layers (two underwater layers and the Hue/Saturation adjustment) and set it on clipping mask:

Change the blend mode to Color – 100%:

We will now apply an Inner Glow and Outer Glow layer style to the bottom moon.

Step 84

Create a Brightness/Contrast layer, in clipping mask to darken the part of the moon where it meets with the water split. On this layer mask, use a soft black brush to erase around the lower part of moon area to keep the brightness there.

I used a Photo Filter adjustment, in clipping mask as well to add blue colour. Uncheck ‘Preserve Luminosity’:

Step 85

Then apply Inner Glow and Outer Glow layer styles to the top moon layer as well.

I wanted to add a small splash over the top moon where it meets with the water line to give it a realistic touch. So load your water splash brushes and select ‘water 05’ brush. Using the colour #d3e2e2, paint some splash as shown below:

Group all of the moon layers as well as the water splash layer and name the group “Moon”.

Step 86

Make a new layer on the top (above the moon group). Change the brush to the cloud ones. I used number 786 & 854, color white to paint some clouds inside the bottle scene:

Then apply Bevel & Emboss and Gradient Overlay layer style effects:

Step 87

We will now paint some lighting for the water reflection falling on the ground.

Go down to the bottle group and create two new layers below the first bottle layer (the one on multiply mode) but above the Shadow layer.

On the first layer, taking a soft brush of 100% opacity, paint some reflection under the bottle and on the ground near it with colour #277ca7.

Change the blending mode to Overlay – 39%

Then on the second layer, paint soft colour of #a9e2ff on the ground where the light of the water should be falling.

Change the blend mode to Overlay – 100%.

Step 88

To make it seem realistic that the scene is actually inside the bottle, select all the bottle layers shown below, duplicate it and bring them to the top of all the layers.

Merge them all together and name it ‘Bottle copy’.

Now go to Filter > Distort > Glass and apply the glass texture. Then change the mode to Overlay – 50%

Step 89

Open ‘Ivy 1’ and drag it to the scene and with the transform tool, resize it and position it on the mouth of the bottle.

Duplicate this layer and then with the Warp transform tool, try to change its shape like this:

Then merge (Cmd/Ctrl+E) both the layers and name it ‘ivy 1’.

Now create a new layer below the ivy, name it ‘shadow’. We will now paint some subtle shadows using a soft, black brush with Opacity – 15% and Flow –12% under the ivy.

Step 90

To create some lighting and shadows for it, I applied an Inner Shadow and Drop shadow layer style.

To remove the drop shadow effect from the unwanted parts, right-click on the ivy layer and select ‘Create Layers’.

And then erase the shadows from the part shown below using a layer mask:

Reduce the Drop Shadow layer’s Opacity to 75%.

Step 91

I created a Levels adjustment on the ivy and applied the following changes on the Blues channel to give it a bit of light bluish color.

Create a second Levels adjustment to brighten the darken leaves of the ivy. Fill its layer mask with colour black and using a soft white brush, bring back the effect on the dark leaves.

Desaturate the leaves by adding a Hue/saturation layer.

I added some contrast by applying some shadow and lighting.

So create two layers of Levels adjustment, one for lighting and the other for shadows.

Then fill their layer masks with black and with foreground colour set to white, brush on it to reveal back the result from the areas shown below;

Group the ivy and its adjustment together and name it ‘Ivy1’.

Step 92

To add further lighting effect on the ivy, create a new layer above the group and set it as a clipping mask. Pick soft colour #bda95d and paint along the edges of the ivy where the light is coming from. Set the brush’s opacity – 26% and flow – 20%.

Change the blend mode to Color Dodge – 100%.

Step 93

Extract the ivy 2 from the background. Copy a part of them and place it on the side of the bottle:

Continue adding the ivies on the bottle using the same method. I used 9 layers for this effect:

Step 94

Group the ivies layers and name it ‘Ivy 2”. Use Hue/Saturation to desaturate the ivies:

I used two Curves adjustment layers to add more contrast and match the lightness of the ivies with the rest.

Then apply a Color Balance adjustment to change its colour very slightly:

Step 95

Create a new layer below the ivy 2’s first layer within the group. Paint some shadows under the ivy with a black brush of opacity and hardness of about 25%.

I then applied a Bevel & Emboss layer style on the whole group to create some lighting. Right click on the group and select ‘create layers’. Then using the layer mask, erase the effect of the layer style from the inner part of the ivies.

Create a new layer above the group and set it as clipping mask. Pick a soft colour #d4941a and paint some lighting along the edges of the ivies. Use the brush opacity as 29%.

Change the blend mode to Color Dodge – 40%.

Step 96

Now take Ivy 3 and place it on the bottle above ivy 2. With the transform tool resize it and then use the Warp tool to change its shape.

Using a layer mask, erase the unwanted part of the ivy and then apply a Bevel & Emboss layer style to it.

Continue adding the ivies on the bottle using the same method of warping, using layer, etc. I used 22 layers for this effect.

Step 97

Open the Ivy 4 stock and add it on the bottle. Then group all these layers of ivies and name it ‘Ivy 3’.

Use a Hue/Saturation and Color Balance adjustments to match the ivies with the rest:

I used two Curves layer to adjust the lighting and shadows.

Step 98

To enhance the lighting on the ivies even more, create a new layer above the group in clipping mask, name it ‘Lighting effect’ and choose the colour #bda95d to paint along the edges of the ivies with a soft brush of opacity – 27%.

Then set the blend mode to Color Dodge – 100%.

Step 99

Taking ivy 3, add it to the left side of the lower part of the bottle. Then apply a Levels adjustment to darken, in clipping mask to darken it.

I then applied a Bevel & Emboss layer style to it. Right click on the layer and then select ‘Create layers’.

Step 100

Take ivy 2 stock again and start adding them on the bottom part of the bottle using the same way like you did for the previous ones:

Merge (Cmd/Ctrl+E) all of these layers and name it ‘Bottom ivy’.

Apply a Bevel & Emboss and Inner Shadow layer style on it:

Then create a new layer under the bottom ivy layer, we will now paint some shadows. Take a soft black brush of Opacity – 23% and Flow – 21% and paint the shadows, if you feel it’s too dark, bring down the opacity of the layer to 65%.

Group both these layers together and name it ‘Bottom ivy’.

Step 101

I added a Hue/Saturation and Color Balance to match them with the rest.

After that, I added two Levels adjustment to darken the ivies:

Step 102

Then finally add a Curves layer to darken some part of the ivies even more:

Step 103

Using the same ivy 2 stock, keep adding on the bottle, along the edges and some on the bottom part as well. This is my result:

Group all of them together and name it ‘Bottom ivy 2’.

Add a Hue/Saturation adjustment layer to reduce its saturation.

Create a Levels adjustment to add contrast and darken the ivies.

Step 104

Add another Levels layer to darken some parts even more:

After that apply a Curves layer to brighten the left side of the ivy:

Step 105

To make some light effects, I created a new layer in clipping mask for the above group.

With colour #e2dabd, paint over the part of the ivy on the left. Keep the brush’s opacity very low, about 26%. Change the blend mode to Overlay – 100%.

Create more lighting by applying an Inner Shadow layer style for the whole group.

Then by right clicking on the layer style, select ‘Create layer’ and using a layer mask, erase the inner shadow effect from the unwanted parts where it must be dark.

Step 106

Now create a layer below the ‘bottom ivy’ group. Load the Tendrils brushes, and with the colour # 2c3e26, paint some tendrils under all the ivies to give some effects of dried ivies. I used 11 layers for this effect.

Step 107

Finally, group all these ivies group together, and then create a new layer above, in clipping mask. This is to recreate the light of the water and night sky falling on the ivies.

So on the first layer using a soft brush of 35% opacity, paint with colour #679db8 over the ivies as shown below:

Then change the blend mode to Color Dodge – 32%.

Create another new layer (set as clipping mask). Pick colour #26556d, and paint over the ivies on the front part of the bottle to give it a slightly blue hue. For this keep the brush opacity 20% and then change the blend mode to Overlay.

Duplicate this layer and change the mode to Color Dodge.

Step 108

On a new layer again, then with the brush colour #d6e7ef paint over the same part of the ivies to enhance the lighting.

Change the blend mode to Overlay.

Then to enhance the blue colour inside the bottle, I applied a Color Balance layer.

Fill the layer mask with black and with a white brush; brush on the layer mask to reveal back the effect on the front and inside of the bottle scene, like shown in the preview:

I then created a Curves layer, to make the blue more intense from the same part of the bottle.

Step 109

Create a new layer on the top and name it ‘Bottle Highlights’. Set this layer to overlay filled with neutral color, 50% grey.

Then taking the Dodge tool (O), of exposure – 17%, paint some highlights on the water, along the edges of the moon and on the ivies as well. And also on the ground.

Here is the layer in Normal mode:

And here is the preview of the layer in Overlay mode:

Step 110

Add some birds using the birds brush and pick the first one. On a new layer, paint some birds with colour black on the left of the scene (the horizon area).

Step 111

In this step we will add some light to the whole scene, create a new layer above the birds and fill it with black.

Then go to Filter > Render > Lens Flare. Choose 50-300mm zoom set to about 90% brightness. Set this flare layer to Screen.

Then using a layer mask, erase the red spot from the ivies.

Step 112

I wanted to create a vignette effect, so create a new layer and go to Edit > Fill and fill it with the colour black.

Then make a layer mask for it and using a soft big brush, click on the center several times so as to make the effect visible only around the edges of the scene.

Decrease the opacity of this layer to 54%.

Step 113

Moving on to the final effects, create a merge copy of all the layers by hitting Cmd/Ctrl+Alt+Shift+E. Name this layer ‘Final stamp’, then convert it to Smart Object.

Now go to Image >Adjustments >Variations to change the colour of the whole scene. First click on ‘More Blue’, then on ‘More Cyan’. Click ok.

Then to sharpen the image, go to Filters > Sharpen > Smart Sharpen. Keep the Amount: 131 and Radius: 1.3px.

To adjust the shadows and highlights, go to Image > Adjustments > Shadows/Highlights and set the following values shown below:

Step 114

To create some final effects, I added a Curves layer to give the scene a slightly yellowish tone:

Then apply a Color Balance adjustment to enhance the lighting:

I wanted to add some contrast to the whole image. So create a Gradient Map adjustment layer. Go to Layer >New adjustment layer >Gradient map. And apply those values (the numbers indicate the color codes). Set the blending mode to soft light and opacity 16%

Step 115

Add Curves adjustment again to brighten some part of the scene. Fill the layer mask with black and use a white brush to bring back the brightening effect from the sky, mountains and the surrounding areas near the bottle.

Then apply a Color Lookup adjustment, select ‘filmstock_50’ and decrease the opacity to 15%.

Group all these adjustments together and name it ‘Final Adjustments’.

Step 116

And finally, select the topmost layer and hit Cmd/Ctrl+Shift+Alt+E to merge all the visible layers into a single layer.

Name this layer, say Camera Raw Filter. Go to Filter > Camera Raw. Prior applying the filter, convert this layer into smart object by going to layer > smart objects > convert to smart object.
Use the values shown below:

Final Results

Download the PSD

Tutorial by S. Amber

Thank you for reading, I hope that you’ve learned something new from my tutorial.

Feel free to share your outcomes, suggestions and feedback in the comment box below.

– S. Amber

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