We are going to add more shadows. Add a new layer behind the Sci-Fi Prop layer. Then, hold the Ctrl key and click on the Sci-Fi Prop layer’s thumbnail to call the selection. While having this selection active, Go to > Edit > Fill and choose Black from the Contents drop down menu, and set the Blending to Multiply.
Select Distort from the Edit > Transform menu and drag the top corner of the handles to skew it a bit. Now Go to > Filter > Blur > Gaussian Blur and set the Radius to 36 Pixels. Grab an Eraser Tool (E) and with soft brush preset, remove unwanted parts of the shadow.
Pay attention to the bottom of Prop, which is the closest object to the ground. The object stick to the surface, means they need strong shadow around them. The theory is simple – the closer the object is to the surface, the stronger and the sharper is its shadow. The further the object is, the softer the shadow.
So now, add a new layer behind the Sci-Fi Prop layer and grab a Brush Tool (B). Carefully paint another shadow under the Sci-Fi Prop object with soft brush and reduce the Opacity of the layer to 76%. Do the same process with the other Sci-Fi Prop object. Also add some shadows and fix some parts as shown below.
Let’s move to the other part of this tutorial – Detailing. This time we are going to add some chains to our scene. Open the Chain file, select one of the layers, then drag it to our canvas. In the Layers panel, place the layer below the Man layer, and put the Chain underneath the arm of a Man. You might notice the white halo around the Chain in the darker area. To get rid of that, load the layer as a selection, then Go to > Select > Modify > Contract, and enter the value to 1 pixel. Now Go to > Select > Inverse (Shift+Ctrl+I) to inverse the selection, then press Delete.
Load the selection of the Chain once again. While the selection still active, grab the Gradient Tool (G). In the Option bar, select the Foreground to Transparent from the Gradient picker. Set the Gradient to Linear, and Mode to Multiply. Before we do anything, let’s make sure our Foreground and Background colors are set to their defaults. The default color for the foreground is black, and the background is white. If theyâ€™re set to other colors, click the small icon labeled or simply press the D key to return the colors to the defaults. Now hold down the Shift key, then click and drag vertically from the top of the selection to about 100-120 pixels below.
Again, open the Chain file and drag one of the layers to our canvas. You can use the technique in the previous step to remove the white halo around the object. Now Go to > Edit > Puppet Warp. This is a nice feature that can be very useful to twist and bend an object with ease. Click on the mesh to add pins at the points where we want the element to bend around. In this case, we need to add 5 pins – at the very top, the middle, the very bottom of the Chain, and those in between them. These pins act like joints. Moving one pin moves the pixels around it in relation to the other.
Once all the pins have been placed, grab the middle pin and drag it up. See the image below. Now that you know the technique, try it with the other chains.