Create another new layer and set it to Overlay blending mode. With the round soft brush at 10% opacity paint over the section where you painted the light brush to increase luminosity.

Step 35

Now let’s paint some darkness around the edges of our scene to better put focus on the center area where our characters reside. Create one or more new layers set to Overlay blending mode and paint with a round soft black brush at 10% opacity over the edges.

Step 36

Let’s add some floating debris to make the underwater scene more believable. Create a new layer and fill it with black. Add some noise by going to Filter > Noise > Add Noise.

Step 37

Apply a Curves Adjustment to the noise layer by going to Image > Adjustments > Curves with the settings indicated below. By doing this we will get rid of most of the ugly gray noise and keep just some bright points resembling stars or debris.

Step 38

Change the blending mode of the debris layers to Screen and lower the Fill to 15% – and there you have it – debris!

Step 39

Now we need some bigger debris particles. Duplicate the previous debris layer and resize it a lot (at least 500% of the original size) with the Free Transform Tool. Set the Fill to 100% and lower the opacity to 11%. Use a layer mask to hide the debris where the water surface is.

Step 40

And as a finishing touch as far as the debris is concerned let’s add some huge blurred particles. Open the file “Snow Texture” and copy paste it in our scene. Change the blending mode to Screen and lower the opacity to 7%. Apply a Gaussian Blur of 9.2px (Filter > Blur > Gaussian Blur).

Step 41

All of the scene’s element are in place – now let’s play with boosting the overall look. Let’s start by creating a new Vibrance Adjustment layer and boosting the vibrance slider all the way to 100.

Step 42

Let’s further improve the look of our focus element – the dragon. Create a couple of new layers and set the blending mode of each to Overlay. On the first paint with white over the highlights and on the second paint with black over the shadows.

Step 43

Create a new Curves Adjustment Layer and use the settings shown below to increase the contrast and improve lighting tremendously.

Step 44

Create a new layer from all the visible layers (Ctrl + Shift + Alt + E) and apply a 200px Gaussian Blur. Change the blending mode to Soft light and lower the fill to 32%. This particular technique will soften and enrich the colors while also increasing contrast.

Step 45

Create a new layer from all the visible layers again but this time apply a sharpen effect by going to Filter > Sharpen > Unsharp mask. This is a required step for most photo manipulations as it brings a nice crispness to the overall look.

Step 46

Create a new layer and set the blending mode to Multiply. With a round soft brush at 10% Opacity paint repeatedly over the edges of the scene to create a vignette effect.

Step 47

As you can see the neck of the dragon and the cup have a dissonant yellow color. Create a new layer and set the blending mode to Color. Sample from around the scene and paint with a round soft brush at 50% Opacity over the areas indicated below.

10 thoughts on “Create an Awesome Underwater Scene Depicting a Dragon and a Treasure Hunter”

  1. Trevor Garratt

    I love that end results. I am going to check those links now since some are saying they do not work.

  2. Сегодня взялся за урок и дошёл до 15 шага. Спасибо большое:) Я человек простой из бедной семьи и потому скажу просто. Я балдею от урока!:)) Оставлю два варианта синий и зелёный, оба нравятся:)

  3. That was awesome…I thought I knew most but I still picked up on a few things!
    Simple things like Adding colour balance etc via the layers panel.
    Thanks heaps!
    Where can I post my version? Is it ok to put up on facebook?

  4. Интересно было бы поработать с этим уроком, результат красивый но исходники не работают.

Leave a Comment

Your email address will not be published.

Free Photoshop Actions

Sign up to our weekly newsletter and get 10 free Photoshop Actions.

Special FX Photoshop Actions