To blur the edges, click RMB on the elliptic and select from the list “Feather”. Set feather Radius: 40%.
Now select the Paint Bucket Tool (G) on the toolbar and fill the selection black color.
Now change the opacity to 33% of this layer. Hold down Alt and click on previous layer to get as shown in Figure.
Select (hold Shift) and move the layer with bullets and adjustment layers subgroup with glass fragments.
Now you need apply to correctly the shadows. To do this, create a new layer (Cmd/Ctrl+ Shift +N) the menu that appears, set the settings as shown in the figure. Use Dodge Tool (O) to draw bright light parts and use Burn Tool (O) to draw the dark areas and shadows.
Try to maximize image contrast is achieved. Set the settings for both instruments such. Was the main model, because the atmosphere is ready.
Here’s how I dealt light and shadow.
Now route the light and shade for ships. Be sure to create a new layer position it as shown in the figure. To make it easier to work, hide all the layers by clicking on the competition in the eyes of the Layers panel, except for the group with the ships and facilities.
Try to maximize image contrast is achieved. The Dodge Tool (O) and Burn Tool (O) settings remain the same. Here’s how I dealt light and shadow.
Here is the work at this stage with all open layers.
Now duplicate the vignettes that make for a bullet and move the very first, as shown in Figure.
Need to create a contrast image. So, create Color Balance adjustment layer. Set settings how show on Figure.
Note that this adjustment layer as a vignette effect on the whole picture! Here is the result after adding the adjustment layer.
It seems to me that the work is missing something – something resembling the nanostructure :). So I decided to add a whimsical and fantastic texture. Let’s get started! Go to File > Place… and select file with texture crystal lattice.
Now pull them almost the entire area of the picture. Move it slightly to the right.
Duplicate the texture layer (the short key Cmd/Ctrl+ J). Now you need to rotate it on an angle 180. Go to Edit > Transform > Rotate 180.
Move this layer to upper left corner as shown in Figure.
Add to top layer with texture layer mask and remove the middle. Change the opacity to 50% of each layer.
Now combine these two layers (the short key Cmd/Ctrl+ E), and add layer mask to this layer. Set Brush Tool (B) with settings: Size: 100px. Hardness: 0% Opacity: 100% flow: 100% and remove center.
Now change the blending mode for this layer to “Divide” on Layer panel.
Here’s how the work began to look after the addition of texture.
It remains to add a small, but very important and beautiful detail – optical flare. Go to File > Place… and select file with optical flare (Blurry Blue By CodeDraco).
Place it as shown in the figure. It should be approximately at the level of the hole in the window.
Now change the blending mode for this layer to “Screen” on Layer panel.