When our brush is ready, you need to configure the layer. That layer has the effect of a drop, brush is only form. Create a new layer (Cmd/Ctrl + Shift + N or use icon on Layer Panel), set Blending Mode to “Overlay” and Fill to 20% and add two Layer Styles – “Bevel & Emboss” and “Satin” (Layer > Layer Styles > Bevel % Emboss…/ Satin… or use icon “Add a layer style”).
Let’s start from “Bevel & Emboss”. Set Style: Pillow Emboss, Technique: Smooth, Direction: Up, Size: 1px, Soften: 4px. In “Shading” section set Angle: 23 degrees, Altitude: 21 degrees. Highlight/Shadow Opacity: 75%.
On “Satin” tab set Blend Mode “Screen”, Opacity: 13%, Distance: 73px, Size: 122px. and click OK to apply styles.
Now on the first layer paint drops. Using the brush we created earlier with white color. Try not to drop merged into one big spot. Reduce the size of the brush to make smaller drops. It is not necessary to draw everything on one layer. I created two more layers with the same settings from the previous step and drew a bigger drop and long. Draw a drop on clothing and model’s weapon. The main thing do not overdo it and do not make too big a drop, you’ll lose the realism of the image. Group all model’s layers into one group “Model” (Cmd/Ctrl + G or Layer > Group Layers).
Here we come to the last part of our photo manipulation, namely, the effects of the environment and correction. Create a new group by clicking on icon “Create a new group” icon and new layer in it. First I added bokeh. Use brush from Step 18 but much larger (120 – 250px) and Opacity around 50% with colors #ffffff, #86bcd8 and #193958. Draw bokeh in the upper left and lower right corners, set Blending Mode to “Screen”, Opacity around 40%, Fill around 25%.
Add a bit of smoke in the foreground, the model fit into the overall environment. Create a new layer and use techniques from a second paragraph on Step 11. Use large brush to create realistic texture.
To finish with atmospheric effects create rain. Hold Opt/Alt and click on “Create a new layer” icon. In window that appear, set Mode: Screen and check box on “Fill with Screen – neutral color (Black)”. Go to Filter > Noise > Add Noise and set Amount around 30, Gaussian, Monochromatic.
Next add some blur to make the falling drops large and visible. Go to Filter > Blur > Gaussian Blur… Set Radius 1.0 pixel. Go to Filter > Blur > Motion Blur… Set Angle: -75, Distance: 25px.
Transform this layer (Cmd/Ctrl + T or Edit > Free Transform) and increase Scale proportionally (click on the “link” icon between values) to 150%. Add an adjustment layer “Levels” and make clipping mask from it (Cmd/Ctrl + Opt/Alt + G). Set following values to each slider: Black: 41, Gray: 0.83, White: 106.
Select rain layer and “Levels” adjustment layer and duplicate it (Cmd/Ctrl + J or Layer Duplicate Layers…). Then merge it into one (Cmd/Ctrl + E or Layer > Merge Layers). Change layer Blending Mode to “Screen” and Fill to 80%. Group there three layers in one group. Set group Blending Mode to “Screen” and add adjustment layer “Levels” with settings like Black: 0, Gray: 0.80, White: 255. Rain is ready! You can enjoy the results.
To lighting effects and the environment is always advantageous to add flare. This decoration is useful in many cases, and looks very nice. In archive with glares “Big Lens And Optical Flare Collection” find the picture “Blurry Blue By CodeDraco” and place this image into working document. Resize it to size of the working field, change Blending Mode to “Screen”, Fill to 75%. Add a layer mask and with black brush remove contour of flare image. I felt that the position the highlight on the tower will be interesting, but you can use more glare elsewhere. Nobody stop you.