Photo ManipulationPhotoshop TutorialsUpdated

Create an Illusory World with Abstract Composition in Photoshop

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Step 29

this result have to get you. To make the document is not so much, I made a texture in a new document, and then transferred it to this work. Another important thing, the texture layer should be located between the group with the abstraction and the shading layer.

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Step 30

Now we will do break, through which emerges orange background. Use the Quick Selection Tool (W) and select edge of abstraction. Be careful and try to select only the abstraction.

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Step 31

Go to the layer with white background (floor) and duplicate (Cmd /Ctrl+ J) a piece of white background in form of abstraction. Do the previous and this step with the second abstraction. Now combine the two cut pieces of background in one layer (Cmd/Ctrl + E or Layer> Merge Layers…).

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Step 32

Make a selection of content resulting layer (Hold Cmd/Ctrl and click on layer). After select, invert the selection (Cmd/Ctrl + Shift+ I) and add a layer mask to the original layer with white floor. Use Move Tool (V) to lower down this layer and show orange outline.

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Step 33

Now add on a floor and sky a little wireframes. Let’s start with the floor. First, place (File > Place (Place Embedded…)) image “14 C4d By TomSimpsonTS” in folder “C4d Pack 3 By TomSimpsonTS”. Duplicate it (Cmd/Ctrl+ J). Reduce size of first wireframe and position as shown in image below.

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Step 34

To copy, reduce size and position as shown in Figure. Add a layer mask and used Brush Tool (B) clean background, which should be the previous wireframe.

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Step 35

Now Place (File > Place (Place Embedded…)) on the floor a two more wireframes: “36 C4d By TomSimpsonTS” and “49 C4d By TomSimpsonTS” change the blending mode to “Multiply” for both images. Place the layers in the Layers panel as shown in the image. I are grouped layers with wireframes (Cmd/Ctrl + G) and changed the blending mode to “Multiply”.

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Step 36

Duplicate the layer mask from the texture of cubes to wireframes group to remove part of it from city and sky. Hold Option/Alt and grab a mask and throw on the group. You should see an mask icon beside a group.

To enhance the color of contours, I added an adjustment layer “Levels” (Layer > New Adjustment Layer > Levels…).

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Step 37

Now we proceed to the sky. Place (File > Place (Place Embedded…)) images “10 C4d By TomSimpsonTS” and “04 C4d By TomSimpsonTS” into our work. For “10 C4d By TomSimpsonTS” need reduce it’s size and rotate, as shown in image below.

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Step 38

“04 C4d By TomSimpsonTS” need a flip horizontally (Edit> Transform> Flip Horizontal) and reduce its size. I moved to the right a little bit this image to the center was not overloaded.

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Step 39

Change a Blending mode for this two layers on “Divide”. These two layers must be located in the Layers palette by under a group with the buildings.

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Step 40

Place (File > Place (Place Embedded…)) image “20 C4d By TomSimpsonTS” into our work. Change a Blending mode to “Screen”. Transform it (Ctrl/Cmd+ T) as shown in image below. I added this layer to add some fun to the sky and make it more dynamic. This layer should be under the previous two layers.

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Step 41

If you did everything correctly, you got some similar to my result.

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Step 42

Now, on to a very interesting part – drawing! Load brushes “hightech1” in Photoshop. Create a new layer under the layer with the model, set Opacity: 57% for it and get started! I will move from the bottom up in layers, so that you could understand. First I drew large black circle. Set the settings for the brush as shown in image below. It is a creative process so you can decide what kind of brushes to use and where. I’m just showing how I did it.

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