What or who inspired you to get into digital arts?
Hard and difficult question…
I think, it was a process through years. I started with traditional art, painting acrylics and stuff. I never wanted to stop, but I couldn’t resist to the curiosity of starting a new media, and that’s where I discovered Digital Art.
I guess I could give names of a lot of famous artists that inspired me to get in the digital brench (Anthony Jones, Feng Zhu, Aleski Briclot, etc…), but… This time, I would like to talk about the anonymous, the friends and persons that helped us everyday, and gave me a path through art. We never give the names of those people, because it is easier to speak of the famous artist than the one that where at your side.
My teachers that really helped me : Catherine Okuyama, Aline Lebert, Virginie Wagner, the master Marc Bigeast, Lionel Richer and and so many others…
Family, parents, my dear brother and of course my wife, the support through all art.
The true art friends and workmates, who always supported me through years and gave the best critics : Benjamin Olivieri (Symptom Child), Remy Paul (Alpyro), Thibaud Michaud (doing an incredible independent game, Ymir) Sebastien Gosset, Alexis Koch, Thomas Brissot, Mathieu Gasperin, Charles Vernier, Arthur Munoz, Arnaud Barbier, Camille Bachmann, and so many others… So much inspiration and support, thank you guys.
Your Magisterium project is definitely one of my favorites. What is the message behind this picture?
It is one of my first very big contract, with a big company, Scholastic. Very heavy project, had a lot of work and thoughts to put in this image.
Basically, it’s a pyramidal composition, strong and dark, to show the main characters of the book : the three heroes of course, and the threat, the Enemy. My clients wanted something dark, even if it was a children book, so I tried to find the right balance between my usual dark side and a epic childhood feeling. I think the book i shaving quite a success, and that’s enough to get e happy ☺ !
Do you work in an office? If so, what does your workplace look like?
In fact, i have two jobs : a full-time job as a concept artist in a video-game studio, here, in Paris. And, for my evenings, week-ends and night, my freelance activity, that I use for doing commissions and stuff… So I always juggle between concept art, character design and illustration for books, Role playing Games and all. I always try to work as much as possible with indies’ , because they are the future of our industry, and I try to manage to get them lower prices with the best work possible. My desk at the studio is quite professional, except a mug and some artbooks sometimes, or a few papers and mangas visiting me sometimes… But at home, I am quite a mess, and my laptop is surrounded of CD’s, paint tubes, papers everywhere and a shit load of books…
2 responses to “Interview with Character Designer and Concept Artist Alexandre Chaudret”
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Epic stuff man! I love it. You have a great talent.
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bro admin boleh tanya gak ?
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