Step 16
Now move the buildings Smart Object into the main file. Resize it and place it behind the ground layer.Step 17
Import the water color texture ( Watercolors_Vol1 - Watercolors_V1_1032.jpg) in to the document using the "Place" command.Step 18
Place it behind the buildings layer.Step 19
Desaturate the layer by applying the "Hue/Saturation" adjustment layer.Step 20
Now double click the water color Smart Object layer. Press Ctrl+ I to invert it. Save and close the window.Step 21
Now change the blend mode to "Screen".Step 22
Open up the girl stock image. Select the girl. Since we have a monotone background we can use the Magic Wand tool or use the "Color Range Command". You may need to refine the selection further like we did earlier. This will remove any edge artifacts and gives a much cleaner selection.Step 23
Add Layer Mask using the selection.Step 24
Convert to Smart Object.Step 25
Move the girl into main file. Place it above the ground layer.Step 26
Add the word "GAME". I used "Futura STD Extra Bold". If you don't have it use a similar font that is bold enough. Adjust Kerning using the Character Palette.
8 comments on “Create a Sports Wallpaper with Splatter Effects”
Great, thanks for all the helpful info!
DONT KNOE HOW 2 USE IT
Way too hard for me :(.. But nice tutorial anyway
Thank you so much for your simple and clear tutorial. As a newbie to PS, I didn't know that the blend to screen feature can be so useful! Thank you!!! ;-)
also goalkeeper silhouette is missed. and Steps mess. Step 31 goes after Step 20. Author should be more careful.
Thank you for the comment - I really appreciate you pointing out the errors! I've fixed the steps but there were some stock images link that I couldn't find the links to. It appears that the author does not have links to some of the resources and recommends that you find your own.
Few stock images are missed. I think you should include every stock image that you used in Resources section.
No brown mountain, no flame, no ball...
good