Step 16Now move the buildings Smart Object into the main file. Resize it and place it behind the ground layer.
Step 17Import the water color texture ( Watercolors_Vol1 - Watercolors_V1_1032.jpg) in to the document using the "Place" command. Rotate the texture.
Step 18Place it behind the buildings layer.
Step 19Desaturate the layer by applying the "Hue/Saturation" adjustment layer.
Step 20Now double click the water color Smart Object layer. Press Ctrl+ I to invert it. Save and close the window. Your image should look like this.
Step 21Now change the blend mode to "Screen".
Step 22Open up the girl stock image. Select the girl. Since we have a monotone background we can use the Magic Wand tool or use the "Color Range Command". You may need to refine the selection further like we did earlier. This will remove any edge artifacts and gives a much cleaner selection.
Step 23Add Layer Mask using the selection.
Step 24Convert to Smart Object.
Step 25Move the girl into main file. Place it above the ground layer.
Add the word "GAME". I used "Futura STD Extra Bold". If you don't have it use a similar font that is bold enough. Adjust Kerning using the Character Palette.