Turn any photo into a dot grid artwork with these Photoshop actions. You'll get great results with dots that change size. They get larger in brighter areas and smaller in darker areas. Free download available.
Add a mask to this layer and erase the pattern outside the dress:
On a new layer on the top, use a brush with the hardness about 40%, the color #402216 to paint the basic shape of the hair:
Make separate groups for the parts of the model (eyes, nose, lips, body, hair, dress). Create a new layer under the hair group with Multiply mode 100%. Use a soft brush with the color #976d55 and the opacity about 20% to strengthen the shade on the model face, neck and body:
I used a soft brush with the color #deb99f to make some light on the model cheeks and chin:
Create a new layer with the same settings like in the step 31 but without Clipping Mask. Use the Dodge and Burn Tool to refine some facial features: nose, around the eyes, chin, forehead, lips, philtrum, neck:
Now it's time for the hair. Make a new layer above the hair base one. Use a brush with the hardness about 30-35%, the color #683d2b , the size about 250 px to paint the big basic strands of the hair and smaller strokes outside of the head . It's a very important step to define the hair style and it can change the whole look.
Make a new layer and pick a lighter color for the brush (#82503c). Lower the brush size and paint more details for the hair, remember to follow the basic strands direction. It's very important because if you don't, your hair will looks very messy.
Continue painting more strands with the color #945f49 and with the lowered brush size (about 85-150 px) and don't forget to follow the hair movement. I also added flying strands outside of the head to keep the hair realism:
I used a brush with the color #ab6d54 to fill the hair with small, flying strands:
To make the parting of the hair I used a soft brush with the color #c99e80, lowered its opacity about 20-25% to paint on the top of the head:
On two new layers I used a soft brush with the color #683d2b and #945f49 to paint some tiny hair strands around the parting to make it more realistic:
In this step I used the Dodge and Burn Tool to define the light and shade of the hair, create its depth and nature:
To make the skin more realistic, I made a new layer above the face, body group, but under the hair one. Fill it with 50% gray and change the mode to Overlay 100% then convert it to a Smart Object so you can adjust the values later. Go to Filter > Noise > Add Noise:
Go to Filter > Noise > Dust & Scratches to soften the noisy effect:
Make a new layer and change the mode to Overlay 100%. Use a black brush with the settings below:
Paint some freckles on her cheeks and nose and use a layer mask to reduce their opacity to get a more natural result:
It's time for the background. Place the smoke texture above the background layer (black one) . You can paint your own or use others if you like. Create a Curves adjustment layer above the texture with Clipping Mask:
On this layer mask use a soft black brush to reduce the lightness at the edges to make some green light glowing behind the model: