How to Create an Out of This World, Medieval-Fantasy Themed Photo Manipulation

How to Create an Out of This World, Medieval-Fantasy Themed Photo Manipulation
image098[4]
Once the Gradient Map menu opens, choose the following gradient:
image099[4]
Once you've pressed OK your image will turn into a Black and White image. We would need to change that; change the following:
  • Blending Mode: Color
  • Opacity: 60%
image100[4]
Once you're done with that, click the Create New Fill/Adjustment layer button once again and create a Photo Filter adjustment layer.
image101[4]
When it opens, use the following filter:
  • Filter: Warming Filter (85)
  • Density: 25%
  • Preserve Luminosity: Check
image102[4]
After that, create another Photo Filter adjustment layer and use the following filter:
  • Filter: Warming Filter (LBA)
  • Density: 25%
  • Preserve Luminosity: Check
image103[4]
Next, let's edit the Brightness/Contrast of this whole image. Create a Brightness/Contrast adjustment layer.
image104[4]
Once open, input the following:
  • Brightness: +10
  • Contrast: +15
Next, let's create another Solid Color adjustment layer and then input the following:
  • #: ffe081
Change its Blending mode and Opacity to the following:
  • Blending mode: Color
  • Opacity: 20%
Next, create a Curves adjustment layer from the Create New Fill/Adjustment layer button.
image105[4]
Once its open, input the following:
image106[4]
Create another Brightness/Contrast adjustment layer once again and input the following:
  • B: 0
  • C: +3
And finally, let's create another Gradient Map. Choose the Black and White Gradient and then change the following once you've pressed OK.
  • Blending Mode: Luminosity
  • Opacity: 80%
The image should now look like this:
image107[4]
Once you're done, right click on one of the layers and then click on Flatten Image.
image108[4]

Step 11: Give the image a traditional painting-like appearance

In this step, we're going to give our image a traditional painting-like appearance. To start, open Canvas Texture White Paper. Next, activate the Move tool (V) then drag it on our canvas. Once on our canvas, activate the Transform tool (Ctrl/Cmd + T) and then resize the Canvas Texture White Paper to fit the canvas. The result:
image109[4]
Once done transforming, set the Blending Mode and Opacity to the following:
  • Blending Mode: Multiply
  • Opacity: 70%
It should appear like this:
image110[4]
Next, open Grungy Paper Texture v.5 and then move it to our canvas using the Move tool (V). Once moved, activate the Transform tool (Ctrl/Cmd + T) and then right click on the canvas to bring up the contextual menu. Once the menu is open, click on Rotate 90 CW. The result will be like this:
image111[4]
Now resize Grungy Paper Texture v.5 to the size of our canvas. The result:
image112[4]
When that's done, change the Blending Mode, Opacity and Fill to the following:
  • Blending Mode: Hard Light
  • Opacity: 30%
  • Fill: 30%
image113[4]
The result should be similar to the following:
image114[4]
image116[4]
Now, what we're going to do with the duplicated layer is that we're going to make it look like a painting. To do that, go to Filter > Artistic > Water Color on the Menu bar; once done, input the following:
  • Brush Detail: 5
  • Shadow Intensity: 1
  • Texture: 1
image117[4]
The image will now look like this:
image118[4]
Unfortunately, we do not want our image to look like that mess, so change the Opacity and Fill of this duplicated layer to the following:
  • Opacity: 40%
  • Fill: 40%
The result:
image119[4]
Next, click on our original layer (Flattened Image) and then duplicate this layer once again. Put this duplicated layer above all the layers that we created. Now, go to Filter > Artistic > Dry Brush on the Menu Bar and set the following values:
  • Brush size: 2
  • Brush Detail: 8
  • Texture: 1
image120[4]
The result will be as follows:
image121[4]
Once again, this doesn't look right, so let's change the following:

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9 comments on “How to Create an Out of This World, Medieval-Fantasy Themed Photo Manipulation”

  1. Hey,
    None of the resource links work for me...
    Please upload the rest files somewhere else that we can also use it.

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