Continue to add more details.
Create a window shape using Polygonal Lasso Tool.
Duplicate it several times. Finally merge all the windows and pressing Ctrl+E.
We are here so far.
Add some grain to the building to remove some of the smoothness of the brush strokes. Create a new layer and place it at top in the stack. Load selection from the base layer by Ctrl + clicking. Fill the selection.
Go to Filter > Artistic > Film Grain.
Set the blending mode to Softlight.
Step 5: Creating the Large Helipad
This is what we are about to create. A very large helipad.
We first create the surface of the helipad in Illustrator. We will paint the base in Photoshop. Switch back to Illustrator and draw the outline.
Apply 3D Revolve to the path. Before applying the effect change the stroke color to #ffffff.
It should look like the below.
We don’t need to take the entire object into Photoshop! We are going to take it as paths. That by expanding the object and choosing the paths we require. Expand the object by choosing Object > Expand Appearance.
There are lot of paths in the object. So carefully select the pieces we want. Hold Shift key to select multiple items.
After selecting separate them by moving upward.
Press Ctrl+Y to view the wire frame. The 3D revolve filter created lot of small divisions.
Use the Pathfinder palette to combine the paths.
Copy the object and paste into Photoshop as Paths.
Reposition the Path and Resize it by pressing Ctrl+T. We will form the base shape and texture it later.
Select the topmost path with Path Selection Tool. Right click, choose make selection.
Create a new layer group called Helipad. Create a new layer and fill the selection with a light color.
Select all the remaining paths, right click and choose “Make Selection”. Fill the selection.
Now draw the base. Make selection with Pen Tool.
I filled the selection with a gradient. We have three main layers in the group. Rename them. We will use these three layers as the base for the textures and other details.
The outline is finished. Start texturing the structure. Open up the helipad stock image. Copy a portion and paste into the working file. Place it above the surface layer.
Clip it to the base layer by pressing Ctrl+Alt+G.
Resize the texture.
Color Correct the texture using Hue/saturation, Color Balance.
Adjust the levels.
Increase the blue values slightly using Color Balance.
Lower the brightness on the left side of the texture. Make a quick mask selection
Exit the quick mask mode. Invert the selection. Use the Curves dialogue box to decrease the lighting. Make it very subtle.
I painted a dark shade along the edge.
Add some lighting.
Apply some Motion Blur.
Distort the light. Press Ctrl+T and hold Ctrl Key and distort the corners. After done press Enter.
Stretch the light layer.
Now we will texture the edge of the surface. Open up the Base stock image. Copy and paste the texture into the document.
Clip the layer to the Edge layer. Reposition the texture.
Adjust the colors
Apply shadow on the left side of the texture. Create a new layer above the texture and pick the below gradient. Drag with the Gradient Tool to apply the shadow.
Click on the main path that we brought into Photoshop. The edge has three separate paths. Select the first path with Path Selection Tool. Right click and choose Make Selection.