
If you look in the diffuse setting, it has a texture that was automatically created in the beginning when we converted the background layer into a 3D object. We don’t need this texture so click on the button and choose Remove Texture.

In the bump settings, click on the folder button and choose New Texture. Set the width to 1920 pixels and height to 1200 pixels.

Click on the button again and choose Edit Texture. Photoshop will open the texture and we’ll be adding a noise pattern to this to give the wall a slight bump texture. Go to . Leave the default settings then click OK. Press Shift+Ctrl+L (Shift+Cmd+L on Macs) to apply auto levels to your noise. Save and close the document.

Your background now has a bumpy texture but it’s a little too strong. Reduce the bump setting to 5% then render the scene to see how it looks.

Step 16
We’re done! Feel free to go back into any material or light layers to tune the settings. I went back into the Point Light layer to set the intensity to 100% then into the Environment layer to set the shadow softness to 100%. The shadow softness setting reduces harsh shadows.

Step 17
One thing about 3D artwork is that the colors can sometimes look too perfect. You can reduce this by adding some a film color effect. My favorite way of doing this is with the Curves tool. Add a new Curves adjustment layer (). Switch the channel to blue and drag the points towards the vertical center – this will add some blues to the shadows and gold to the highlights. Switch to the red channel and create a very slight S curve. Switch back to the RGB channel and create an S shape to increase the contrast. You can adjust the opacity of this curves layer to reduce the effect.

Here’s what the image looks like with and without the film effect.


Final Results

Download the PSD
[vc_cta_button title=”Free Download” href=”https://downloads.photoshoptutorials.ws/3D Typography Poster.zip” color=”btn” size=”btn-large” icon=”none” target=”_self” position=”cta_align_right” call_text=”3D Typography Poster (11.3 MB)” width=”1/1″ el_position=”first last”]
End of tutorial



