Here is the position of the given texture when placed above the girl layer in the layer panel.
Before creating the disintegration effect, we will create a new layer (Shift+Ctrl+N) below the girl and texture layer. Fill (Shift+F5) this new layer with black color. Name this layer, say, black. Then, go to filter > noise > add noise to give this layer some noise.
So this is the result so far when the texture layer is positioned above the girl layer.
Now we can simply creating the disintegration effect on the girl by positioning the girl layer above the texture layer in the layer panel. When the girl layer is above the texture layer, give it a clipping mask (Ctrl+Alt+G). It is really handy. Given the texture, the result should like this one:
Now we will add some color to the girl. Create new layer (Shift+Ctrl+N) with a clipping mask. Set this layer to color blending.
Take a very soft round brush (B) with 0% hardness and opacity of about 10-15%. On this layer, paint any soft color we prefer around the eyes and neck of the model. The color used below is cyan and the layer is set in normal blending at 100% opacity.
We can duplicate this color layer and play around the opacity to get the desired result. Here is the result.
We need to give the lips reddish tone. To do this, create a new layer with a clipping mask above the color layers. Set this new layer to color dodge. Paint soft orange color around the lips.
Now we will blur some part around the girl image. Select the girl layer and go to filter > blur > Gaussian blur to give it some blur filter. Set the value below:
Select the filter mask thumbnail to be active on it and with a very soft round brush, mask the blur effect on areas around the face and body as indicated by red highlight.
Here is the result. Select all the girl layers and hit Ctrl+G to group them into a folder. Name this folder, say, girl.
Create a gain a new layer (Shift+Ctrl+N) below the girl folder. Take the pen tool (P) and create paths as below. Set the brush tip as the ones in the previous step 4.
On this new layer, stroke the path. Use color #0afbfe. We can reduce the opacity of this layer if we feel the stroke of the dots is too much.
On another new layer, create some new paths like the example below:
Then stroke the paths. To vary the stroke, we can check Simulate Pressure to get narrow pointed dot lines. We may try any different color we prefer to get desired result.
Here is the result with red color.
Still with the same ways, we can add more dot lines on areas around the eyes of the model.
Here is the result so far…..
In this step we will add some highlight around the girl. Create a new layer (Shift+Ctrl+N) above all the other layers. Fill (Shif+F5) this layer with black. Set its blending to color dodge and name it, say, highlight. Take a very soft round brush with opacity of about 4-5%. On this layer, paint soft white color around the shoulder, neck and other parts of the girl where needed. Here is the layer in normal blending.