Now move the buildings Smart Object into the main file. Resize it and place it behind the ground layer.
Import the water color texture ( Watercolors_Vol1 – Watercolors_V1_1032.jpg) in to the document using the “Place” command.
Rotate the texture.
Place it behind the buildings layer.
Desaturate the layer by applying the “Hue/Saturation” adjustment layer.
Now double click the water color Smart Object layer. Press Ctrl+ I to invert it. Save and close the window.
Your image should look like this.
Now change the blend mode to “Screen”.
Open up the girl stock image. Select the girl. Since we have a monotone background we can use the Magic Wand tool or use the “Color Range Command”. You may need to refine the selection further like we did earlier. This will remove any edge artifacts and gives a much cleaner selection.
Add Layer Mask using the selection.
Convert to Smart Object.
Move the girl into main file. Place it above the ground layer.
Add the word “GAME”. I used “Futura STD Extra Bold”. If you don’t have it use a similar font that is bold enough. Adjust Kerning using the Character Palette.
Add the words “Love The”.
Load the ball stock image into Photoshop. Mask out the background. Convert the layer into a Smart Object.
Drag the ball smart object into the main file. Resize it appropriately. Place above the girl layer covering the original ball below.
Add Curves Adjustment layer to the ball and slightly adjust the mid tone brightness. Clip it to the ball layer.
Open up the goal post image, select the front post.
Apply Layer Mask with the selection. Then Convert it into Smart Object.
Place it below the girl layer.
Create a new layer below the goal post frame. Quickly make a selection and fill it with white to give an impression of a net. Reduce the layer’s opacity to 50%.
Select the Line Tool and draw the frame of the goal post.
We have the goal keeper silhouette here. Since it has the black as background and white as foreground I set the blending mode to screen. This will get rid of the blacks and retains the whites. You can get a similar image or create your own silhouette from a real image.
Duplicate the ball layer and reduce the size and place it near the goal keeper like he is jumping to catch the ball.
I have got this mountain peek like image with the white background. I used the Magic Wand tool to select and created a new layer and filled the selection with black. You can find a similar image or simply draw the shape in Photoshop.
Bring the shape into the main file. Invert the layer and convert into a Smart Object.
I rotated the shape and resized it. Duplicated it placed behind the buildings layer.
Place the dripping paint texture (Spray Paint pack – Media_Militia_-_Spray_Paint_Textures_05.jpg)as Smart Object. Position it above the type layer.
Clip the paint layer to the type layer(Ctrl + Alt + G).
Now place the splatter image above the type layer.