Download Lightroom presets and LUTs, absolutely free. Use the presets to add creativity and style to your photos.
Dodge the arch of his boots to create light. Burn the edges of his pants to create shadow.
Step 24 – The Evil Thief
Your second character, the Evil Thief, is completed and should look like this:
Step 25 – Starting the third character
Use the Pen tool to trace a path for this last character. Refer to Step 11 if you’re struggling.
Step 26 – Drawing the body
Draw the body, including his bandana, guns, belts, and boots. Don’t be afraid to exaggerate the character’s body dimensions.
Step 27 – Filling in the character with colors and adding depth
Create a new layer behind the layer with the outline. Fill in the hat with camel brown (#dfae6c). Fill in the sash around the hat and the gun grip with a chocolate brown (#653515). Fill in his face and hands with cream (#f3c196). Fill in his hair and facial hair with dark brown (#593c23). Fill in his lips and gums with dark pink (#d59982). Fill in his bandana with red (#a2070c). Fill in his shirt with light brown (#ce9856). Fill in his pants and belt buckle with purple (#87698d). Fill in his boots with khaki brown (#ce9856). Fill in his spurs, belt, and gun holder with brick brown (#5e2605). Fill in the metal part of the grip with gray (#89847b). Dodge and Burn parts of the body you think would be exposed to light and shadows.
Step 28 – The Fat Thief
Your third character, the Fat Thief, is completed and should look like this:
Step 29 – Adding Characters to the Setting
Drag each character onto the image you created in Steps 1-9.
Step 30 – Add shadows
Select the characters and create shadows for them.
Step 31 – Create buttons
Select the Rectangular Marquee tool and create 3 rectangles. Fill the rectangles with white and set the Opacity to approximately 20%.
Step 32 – Label the buttons
Use the Text tool and write on the buttons. In this example, I used: Play, Options, Help, and Scores. Add borders to the text by changing the Layer Style to the following settings:
- Check “Stroke”
- Size: 3
- Position: Outside
- Blend Mode: Normal
- Opacity: 100
- Fill Type: Color
- Color: black
Step 33 – Color adjustment
Adjust the color (Adjustment Layers > Levels) with the following settings:
- Channel: RGB
- Input Levels: 10, 1,00, 245
- Output Levels: 0, 255
One comment on “Create a Flash Game Mockup in Photoshop: “The Outlaws””
what a great tutorial.. all the concept is clear.. great job