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Today's interview is about Nevan Doyle, a talented artist from USA who prides himself on his diversity and ability to work with a client to making their visions a reality. Let us get to know him more and find out how and why did he start in digital arts. Enjoy!
How did you get started with digital arts? And why did you choose it?
About 3 years ago, I came across Ted Craig's Halloween portrait series and I really liked it, and it made me want to make my own. I downloaded Gimp, took some pictures of my sister and I, and started to make my own edits. I had a rough start just like everyone, but I was inspired by making something that's impossible in reality...that makes people confused and excited.
Do you sketch first or work on a computer? Why or why not?
It depends on when I get an idea. If I get one in the middle of the night, I'll do a really rough sketch just to keep it, but I usually just go straight to the computer.
Once you came up with the initial concept, how did things progress from there?
Again, it depends. I either go out and take photos, or go through old photos I've already taken. I bring it into Photoshop, and then just go from there. I don't really have a method. Typically I start with the background of the image, then go forward.
What’s the story behind your Eyes project?
Something about eyes is just fascinating to me-- they're like magic. It's an interesting subject to work with because we don't often see them close up and in detail. The "Eyes Project" wasn't really planned. I just made one, and then another, and after a while I began noticing how many edits I made with eyes as the subject, so I grouped them together.
How long did it take for you to create your Shiny People project and what tool did you use?
There were many edits that I did over about two months, and they each took anywhere from an hour to a few hours, plus rendering time of a few hours. It can take a day or two before it's all complete. I used Blender for the 3D modeling and rendering, and I combined that with a 360 Panorama app to capture the environment. That's how I made the reflections realistic.
What was the most challenging part about your Orbs artwork? And how did you deal with it?
It was hardest when I just started, to figure out how it would even be possible. I started out in Photoshop using the polar coordinates distort filter, and then adding lens flare, but I wasn't getting the results I wanted. That's when I discovered Blender- the free 3D software. So learning the 3D program from scratch was a huge undertaking, and it was the hardest part. I overcame it by a lot of trial and error, and watching tutorials. The same as learning any program, except this one was very difficult. I almost gave up many times, but I'm really glad I didn't.