To transform the texture into lines go to Filter > Blur > Motion Blur. Set Angle: 45 degrees and maximal Distance – 2000 pixels. To lines became more evenly throughout the working field, apply the filter again via Cmd/Ctrl + F or Filter > Last Filter…(Motion Blur). Everything is good! The result was a perfect texture. You can experiment with different blur angle to get interesting results.
Press Cmd/Ctrl + L or go to Image > Adjustments > Levels… to open “Levels” adjustment window and set for blacks: 90, midtones: 1.30 , whites: 210. This will help you to create a contrast between the dark and light lines. Now hide model layer by clicking on eye icon near thumbnail.
Go to Tab Channels, hold Cmd/Ctrl and click on RGB thumbnail or “Load channel as selection” button to select only white lines. When you select lines go to tab “Layer”, create a new layer (Cmd/Ctrl + Shift + N) and fill selection with white color (D, Cmd/Ctrl + Del or go to Edit > Fill > Color).
Lock transparent pixels and use Brush Tool (B) with large size around 700px, Hardness: 0% and Opacity around 50%. Use different colors from “Swathes” window to colorize lines (I use #ff4c00, #ee00ff, #662d91, #00aeef). Set layer Blending Mode to “Overlay”. Group all background layers via Cmd/Ctrl + G or do to Layer > Group Layers (except gradient layer).
Now turn on a model layer and make selection from a layer mask (hold Cmd/Ctrl and click on layer thumbnail). Hold Opt/Alt and add a layer mask to group with background images. It is necessary that the background is not working on a model when we add effects.
Now back to the model. Probably you were looking forward to this part. Keep an eye out for my actions and a little experimentation will help you discover in this picture has some interesting variations. So, for now hide all except model layer. Go to Select > Color Range… Set Select to “Shadows” and Range: 10, Fuzziness: 25%.
Duplicate selection from a model layer (Cmd/Ctrl + J) and hide this layer. Go back to the model layer, again go to “Color Range” and set Range: 0, Fuzziness: 3%. Duplicate selection and move this layer over the previous in a layer stack. Repeat this process a few more times with different values to get almost full range image. I used 8 layers to create result like in image below. Do not worry if some parts are missing. This is part of the visual image.
Hide original model layer and let deal with each layer. For dark layers (shadows/midtones) set layer Blending Mode to “Overlay” and “Screen” for light tones. Lock transparent pixels on each layer. Take a Brush Tool (B) with settings – Size: 500px, Hardness: 0, Opacity: 50%, colors: #0072bc, #92278f, #39b54a. Paint only on “Overlay” layers to create color tint.
To create a brilliant texture of the dress change Blending Mode for the layer of Step 13 to “Divide”. Now you have a choice of what to do next. The first option is to leave model as is and continue to effect or you can turn on the original model layer and set Opacity to 73%, Fill to 40%. These are two different types of model. It is a creative process and what colors you will use it’s only your solution. Next in tutorial, I will continue with the original model layer turn off.