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Create a new layer and set foreground to white. Use cobweb brush, number 1064 ( or your choice) to paint on background, then transform ( hit Cmd/Ctrl+T) to do it, place it at the top right of picture:
Continue with a new layer, I use this brush again and position it at the top left. Remember you should transform it to get a different look from the right.
Open model stock. Use any tools you're familiar with to make a selection around model, then copy it into a new layer. Move extracted model into our document, place her at the center:
Add layer mask for model and use soft black brush to erase around model to make her blend with background. As you see in the screenshot, I vary brush opacity for different parts of model:
The model looks so saturated against the background. So I use some adjustment layers with Clipping Mask option to correct the color and brightness of model. Make a Hue/Saturation layer above model layer with settings below ( Layer-New adjustment layer-Hue/Saturation) and down saturation to -100:
As you see, model is desaturated but lost the contrast. So I make a Levels layer ( with Clipping Mask) to fix it. Go to Layer-New adjustment layer-Levels. Change value of midtones and highlights ( down the midtones but increase highlights) :
This is result we get:
I want to change the brightness and darkness on some parts of model and background so I create a new layer and use soft black brush with different opacities. Paint around background edges, model and set the mode to Soft light 50%:
A new layer and I use soft white brush to paint on the bottom left of background as I want to brighten it a bit. I set the mode as Soft light 50%:
Open cobweb texture. Drag it into our picture and resize it as shown below:
Hit Cmd/Ctrl+Shift+U to desaturate it as we did in step 1 and change the mode to Screen 100%:
Add layer mask and erase any rough edges:
Duplicate this layer twice and place them around model. You can flip or transform it to get your desired effect. You can see my result below: