Interview with Character Artist and Graphic Designer Matias Molero

Interview with Character Artist and Graphic Designer Matias Molero
Interview with Character Artist and Graphic Designer Matias Molero

When I was six years old there’s an image I could never forget. I woke up at night and went to the kitchen at home without knowing why. Suddenly I saw my mother crying, trying to slash his wrists with a kitchen knife, under the warm light of a lamp that barely lit. I ran straight to hug her and begged to stop. It was maddening.

I also traveled and resided in many provinces, losing all the friends that I had. Sometimes, we had to live in precarious places, without beds or bathrooms. I also had to sleep in nightclubs, where my mother worked to feed me.

Briefly, that’s only a piece of the childhood of my life, to which I overcame without blame, fighting with passion, with loneliness as my only friend, but with the hope of an overwhelming future, a future that I’m still try to reach from the artistic.

6

What has been your most honorable project to work on and why?

 “Disorder” is my most honorable Project I’ve worked on. It shows the life of a normal guy that has a complicated childhood, and has different mental disorders. I love it because I made a lot of friends through the development and learned a lot. Currently I am designer and 3D modeler in the project.

5

What has been your most challenging project to work on and why?

I see all the projects I work on as a challenge. But if I have to choose: “The Nun”.

I had to cancel the development it because I started having nightmares and I couldn’t sleep. However, I don’t believe in ghosts, so I’m going to continue it later.

“Disorder” is challenging too. It carries a lot of feelings and internal work, which involves memories, pictures found in the past, music… Other works were born of dreams or experiences.

2

What image/project has taken you the longest time to complete and why?

Although currently there are a lot of characters I’m still working on. The design of the characters in "Disorder" was what took me longer. At this stage I had to train a lot, learn about 3d, anatomy, psychology, and else. When he started this project I had no idea how to make low poly design, about topology, baking or anything. Once I acquired the basic knowledge, I had the opportunity to develop almost all of the level design, props modeling, textures, concepts, and else.

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