

Step 2
Make a duplicate of the layer and scale it a bit as shown here.


Step 3
Lets now select the clone tool and the brush tip shown here.


Step 4
Clone as shown here to cover all the painted areas, then clip this layer to the painted layer and set the layer mode to soft light.


Step 5
We now have the detail from the texture adding to that of the painted detail. Lets adjust the levels as shown here.


Step 6
And then adjust the hue saturation as indicated here.


Step 7
Perfect now create a mask for the texture layer and lets select the brush with black.


Step 8
And then just mask off where we don’t need the texture, such as on top of the teeth and bones.




Step 9
Reduce the opacity of the texture to just 93% and then merge both layers into one.


Step 10
Now that we have only one layer we can go back to paint in some detail, so grab the brush tool again and sample some color such as this one here; and start adding some detail that suggest cartilage.



Step 11
Then select this color here and set the brush size to 18px


Step 12
Then use it to shade the bone shape a bit.


Step 13
And also lets start painting to detail and merge the skin edge as shown here.



Step 14
Continue with all the sections as shown here.


Step 15
As we can see the detail within the flesh breaks up the obvious texture look and the detail on the skin merges the edge with the skin, which brings us to the end of this section.


6. Bone and rotting skin
Step 1
Lets start this section by adding a bit of bone texture by using this image here; so just make a selection as shown and copy it on to a new layer.


Step 2
Make another two duplicates of this piece as shown here but merge them in a single layer as shown.


Step 3
Now clip the bone layer to the painting layer and then make a mask for it. Fill the mask with black and select the brush with white so we paint in only where we need the bone texture.


Step 4
Then mask in the texture of course just where the bones are.



Step 5
Once we are done with the bones lets continue painting detail to suggest some underlying structures of flesh and cartilage.


Step 6
And also messing up the edges so everything is merged better. We must go all over the image adding these detail so take a look at the video for better reference.
