Create a Striking Photo Manipulation of a Face Distorted in Space

Create a Striking Photo Manipulation of a Face Distorted in Space

Step 13

Now let’s create some holes in the face from where the fragments have flown. Create a new layer (Ctrl + Shift + Alt + N) and use the Polygonal Lasso Tool (L) to a selection of a small triangle (roughly the size of one of the fragments) and fill it with white (Shift + F5). Repeat this procedure until you have ten or fifteen white triangles on the face as shown below.

Step 14

Now double click the holes layer to enter Advanced Blending options and add an inner shadow and a color overlay effect to make them look realistic.

Step 15

Duplicate the holes layer with Ctrl + J and resize/reposition it next to the original holes layer to have some variation. Use a layer mask to correct eventual bad looking areas.

Step 16

Now let’s add some contour lines to the face and nose (they blend with the overall crystals) to make them more prominent. Create a couple of new layers and set the blend modes to Overlay. With a small round soft brush at 30% opacity paint with white some scribble lines around the face and nose as shown below.

Step 17

Now let’s blur the left side of the scene – just next to the face. Create a new layer from all the visible layers (Ctrl + Shift + Alt + E) and apply a 50px Gaussian Blur (Filter > Blur > Gaussian Blur). Add a layer mask to this layer and fill it with black (Shift + F5). With a white round soft brush paint over the area indicated below to reveal the Gaussian blur effect.

Step 18

New let’s create some white motion lines. Use the Rectangular Marquee Tool to create a selection like shown below and fill it white (Shift + F5).

Step 19

Lower the opacity of this rectangle layer to 15% and duplicate it three times with Ctrl + J. Move each duplicate a bit upper than the previous layer.

Step 20

Group these rectangle layers together and lower the group’s opacity to 55%. Add a layer mask and hide the area on the right side of the scene with a round black soft brush (paint in the layer mask with it).

Step 21

Now let’s create some more motion lines. Create a new layer and render some clouds (Filter > Render > Clouds). Add some noise by going to Filter > Noise > Add Noise and using the settings below.

Step 22

Now apply a strong motion blur effect (Filter > Blur > Motion Blur).

Step 23

Change the blending mode of the motion blur layer to Soft Light and add a layer mask. Hide partially the area on the right and the area over the face.

Step 24

Let’s change the overall mood of the scene. Create a Color Balance Adjustment Layer (Layer > New Adjustment Layer > Color Balance) and use the settings shown below.

Step 25

Create a Curves Adjustment Layer (Layer > New Adjustment Layer > Curves) and use the settings shown below to increase luminosity. In the layer mask use the Gradient Tool to hide this effect on the right side of the scene.

Step 26

Let’s add some highlights to the face to make it pop. Create a new layer and set the blending mode to Overlay. Choose the standard round soft brush and lower the opacity to 30% and set the size to 100px. Paint over the cheekbones, the nose and the forehead.

Step 27

Now let’s modify the dynamics of our motion lines. Create a new layer from all the visible layers (Ctrl + Shift + Alt + E) and use the Liquify tool (Filter > Liquify) to create the image shown below.

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