Make skin look perfect in one-click with these AI-powered Photoshop actions.
Change the blend mode to Linear Dodge and reduce the opacity to 63%. Here are the results with added lights on top right of the scene.
Create a new layer again and name it 'Light 4'. Then paint some more lights in the middle of the mountain (right side) with same setting in step 48.
Change the blend mode to Color Dodge.
Duplicate the 'Light 4' layer and but this time reduce the opacity to 58%.
Create a last new layer and name it 'Light 5'. Paint some more lights as shown in the image below.
Change the blend mode to Color and reduce the opacity to 53%. Now we are done with light effects and we've pretty much good results for light effects and we'll also enhance them in further steps.
Create a new layer and name it 'Birds'. Using the birds brushes paint some birds on the scene ( I've used 2500 pixels birds brush and feel free to choose your own birds brush).
Download the lens flare pack and choose the optical flare (26). Then place it as shown in the image below. We'll use the lens flare as a light source.
Change the blend mode of lens flare to Screen and here are the results.
As you can see in red circle that lens flare parts are over the model and I don't want that. So add a layer mask to lens flare and then hide the unwanted parts of it.
Here are the results after masking and I also hided the parts of lens flare over the eagles.
Add a Levels and Hue/Saturation adjustment layers to lens flare. By adding Leves adjustment layer you'll get rid from hard edges of lens flare and by using Hue/Saturation you'll change the color of lens flare to yellow from blue.
Here are the results with a nice glowing light source.
Everything is set now and we are heading towards the end of tutorial. Now we'll finalize the entire scene using Final Adjustment layers. So add a Brightness/Contrast layer (above all the layers) to entire scene. Here are the settings.
Here are the results.
Add a Selective Color adjustment layer to the scene. Here are the settings.
Here are the results.
Add a Gradient Map adjustment layer to light up the entire scene.