In this tutorial, you’ll learn how to create abstract and fantastic photo manipulation with a immersive, 3-D and Radiation effects! You will learn how to working with Smart filters in Photoshop and use them, create your own brush from lightning’s, quick and simple work techniques and many other! Then complete it with a dark or color tone effects, as you wish. This tutorial directed to improve your skills of work in Photoshop. Read this tutorial and immerse yourself in the wonderful universe of creativity!
What you’ll be creating
We’ll start by adding the image of mine. Then add the spheres. The next step will adding glow and lightning. Create a special brush “exploding lightning”. We will continue to work on the texture to create the effect of radiation. At the end of the work we will work on toning. I will show you two options of coloring and you can make them. You need attentiveness, diligence and good humor as possible, all version of Photoshop.
Create a new document. Go to File > New or the short key Cmd /Ctrl+ N. A blank document with size of 3000 pixels wide and 2000 pixels high, resolution 200 Pixels/Inch. I named the document “Omega”.
Now I have added a background picture. Go to File > Place and select the image “d3wd0057___Altitude_Chamber_by_d3wd”.
Use the Free Transform tool (Ctrl/Cmd+ T or Edit > Free Transform) to resize the layer like shown in the image. Increase the size of the image so that the outside of the working area remained mesh with the foreground.
Duplicate this layer once (use the short key Cmd /Ctrl+ J or Layer > Duplicate Layer). Now make with the help of the duplicated layer, an effect 3-D. Go to Layer Style > Blending Options in a Layer panel.
Now to get a 3-D effect need to remove the checkbox from red channel. You can experiment with other channels and get unexpected results!
You have already seen the effect? No!? Do not worry! Now it appear. Set a Move Tool (V), using the arrow keys to move picture (My combination: down three times and twice to the left). That’s it! Can try to move image, but do not overdo it :).
Add a Layer mask to this layer. Take a Brush Tool (B) with there settings: Size: 500px, Hardness: 0%, Opacity: 100% (Click D then X on keyboard to set background color to Black). Edge of the brush, remove effect from shaft.
Time to add the spheres. In the resource that you have downloaded the 15 kinds of spheres. You can choose what you like. I used “tester sphere3” I liked it because of the interesting shape and unusual textures. Resembles a ball of energy or substance that changes its form. Go to File > Place and select the image “tester sphere3” in folder “3D_sphere_renders_by_in_the_skies”. Do not worry about the format “TARGA (.tga)”. Photoshop fully realizes its.
Resize the layer like shown in the image (Ctrl/Cmd+ T or Edit > Free Transform). Place the sphere inside the shaft, (place it in the center, and then lift up a little).
Select a Magic Wand Tool (W) and click on white background of sphere. Then Invert selection (the short keys Cmd /Ctrl+ Shift + I). Selected to become a sphere, and not background. Add a Layer Mask to remove background.
Duplicate sphere layer once (use the short key Cmd /Ctrl+ J or Layer > Duplicate Layer). Change a Blending mode to “Linear Dodge (Add)”. This layer helps to give shiny effect to the sphere and make texture more “live”.
Back to the first sphere to create a small spheres. To make this easier, use a Move Tool (V) + hold Option/Alt. Drag the the sphere to the right place. So you can quickly duplicate the sphere and work with them.
To resize spheres use Free Transform tool (Ctrl/Cmd+ T or Edit > Free Transform). Reduce the size of spheres depending on the close to floor. Rotate the sphere so that the lightest part is directed towards the central sphere.
So I endeared sphere. You can try to make your own version and arrange them differently. To make the picture a little more interesting, I made a double sphere.
Merge all layers with the spheres (select layers and use Cmd /Ctrl+ E or Layer > Merge Layers…) except a central sphere and its additional layer.
Add a Layer mask. Use a Brush Tool (B) with there settings: Size: 200px – 100px, Hardness: 100%, Opacity: 100% (Click D then X on keyboard to set background color to Black). and remove part of sphere on beams. Apply the mask to this layer (click right mouse button on Layer mask, in list select “Apply Layer Mask”).
Create effect 3-D to spheres. Duplicate spheres layer once (use the short key Cmd /Ctrl+ J or go to Layer > Duplicate Layer). Go to Layer Style > Blending Options in a Layer panel and remove the checkbox from Red channel. Move it (My combination: down five times and six times to the left).
Set Opacity to this layer 85%.
Now add a Layer mask to this layer and used Brush Tool (B) (Size: 200px, Hardness: 0%, Opacity: 70%.), remove part of effect on spheres.
Now add some light on them and shadow. Start by adding light. Create New Layer used Cmd /Ctrl+ Shift + N, set Mode: Overlay, set the check-box to: Fill with Overlay-neutral color (50% grey). To fill the new layer of neutral gray. Such a layer, we will only for lighting. In the future, we will use only the usual layers.
Use a Dodge Tool (O) with settings like shown in the image. Lighten up the spheres where they are turned to main sphere, to make them glow effect. This layer must necessarily apply only to spheres without 3-D effect (Hold Option/Alt and click on lower layer).
Create a new layer without Overlay-neutral color (Cmd /Ctrl+ Shift + N). Take a Brush Tool (B) (Size: 200px to small spheres and 400px to big, Hardness: 0%, Opacity: 70%.). Dot put under spheres a shadow.
Place the shadow layer under the layer with the spheres without effect and set Opacity of this layer – 51%. Merge all layers with spheres in the one group “Spheres” (select layers and use Ctrl+ G).
After we placed sphere, we can start creating lightning and the main lighting. Create a new layer under group “Spheres”. Take a Brush Tool (B) (Size: 1200px, Hardness: 0%, Opacity: 100%.).
Make a dot, a little below the main sphere, like shown in the image.
Duplicate this dot-layer (Cmd /Ctrl+ J or Layer > Duplicate Layer) and resize it (Ctrl/Cmd+T or Edit > Free Transform) that it was a little more than sphere.
Create a new layer (Cmd /Ctrl+ Shift + N). Take a Brush Tool (B) (Size: 1400px, Hardness: 0%, Opacity: 100%, Color: #0d7ad7). Make a dot in the upper part of a sphere.
Set to this layer Blending Mode: “Color Dodge”, Opacity: 52%.
It’s time to lightning! Load lightning brushes in Photoshop (if you do not know how to do this, use search:)) Create a new layer below previous layer. Take a Brush Tool (B). For each brush size remains the original, Opacity: 100%, Color: #ffffff. I used brushes: 4,13,17,24.
Change the angle of each brush so that it matches the side of the sphere. On one side these brushes have a light area, try to place a light area under the sphere. Apply the brush dot and in different places.
Add a little glow to this layer. Go to Layer > Layer Style > Outer Glow… Make settings like shown in the image.
Here is my result. I combined all the layers with the background in one group “Interior”.
Create the main lightning. Create a new layer (Cmd /Ctrl+ Shift + N). This layer must be the uppermost and not in all of the groups.
Take a Brush Tool (B). Brush size depends on the distance from the central sphere to the lateral spheres. Angle is set in line with a side of sphere. Set Opacity: 100%, Color: #ffffff. Dot draw lightning. To make them more vibrant press in one place several times.
Try to make dynamic lightning. Do not draw them into one plane. Try to make the visibility of volume, putting lightning further the edge of the sphere. Put a very little lightning at the sphere.
Let’s create exploding lightning bundles (“exploding lightning” brush). Create a new document (File > New or Cmd /Ctrl+ N).
Create a new layer and delete the background layer. Set the foreground color to black (D). Take a Brush Tool (B). Use a variety of lightning brushes (I used numbers 1, 7, 19, 20, 21), but rotate them so that their ends converge at a single point. Change the brush size to not get the same type. (Size 100-300px, Opacity: 100%). You should get something like this.
Take a soft brush (Size: 250px, Opacity: 50%, Hardness: 0%) and draw a point in place where center of all the lightning’s.
Now create a brush – spray. It gives the sparks effect of lightning’s. For the base, I take brush “Airbrush Soft Low Density Grainy” in the standard Photoshop brushes. Follow the images and create a brush. Do not forget to save the resulting brush! If you have another brush with a similar effect, you can use it, or add in this brush something else. This is just an example of creating.
Once you create it, set Size: 10px, Opacity: 10%, Hardness: 0% and draw it to lightning near the center and on the edges of lightning as shown. Draw black only.
Go to Channels panel. Hold Option/Alt and click on RGB channel to select all. Invert this selection to select the entire brush (Cmd /Ctrl+ Shift + I). Now save it as Brush Preset (Edit > Define Brush Preset…). That’s it! Now on the Brushes panel you receive this brush.
Draw, created brush, small explosions from lightning in spheres. Select your brush and on a new layer (this layer must be the uppermost), draw where lightning touch the ground with the spheres. Change the Size and Angle of the brush (Opacity 100%) to make it look realistic. The closer to the viewer, the more I did the size of the brush.
Merge all layers with lightning in one layer (select layers and use Cmd /Ctrl+ E or Layer > Merge Layers…). Now duplicate the glow effect with little lightning in the group “Interior” (Hold Option/Alt and drag effect).
Duplicate this layer twice (Cmd /Ctrl+ J) and change the Blending mode of both layers on “Subtract”. These layers must be below the layer with lightning. Set the Opacity for each layer as shown in Figure.
Layer with Opacity: 15% need to Flip Horizontal (Edit> Transform> Flip Horizontal) that texture not look to the same type.
Select both layers. Use the Free Transform tool (Cmd/Ctrl + T or Edit > Free Transform) to resize the layers larger than the size a working area. So we will create a larger texture in the picture. Similar to blood vessels of the eye or energy flows.
Add a layer mask to one of these layers (when make one layer simply duplicate the layer mask to the second layer) and used Brush tool (B) to remove effect from the center of image. Combine layers with lightning in one group “lightning”.
Begin to create the effect of radiation on the edges of image. Create a new layer under group “lightning”. Fill layer white color ( press D to set the default color. Then Cmd/Ctrl + Del to Fill). Convert this layer for Smart Filters (Filter > Convert for Smart Filters).
“Convert for Smart Filters” are very useful in work. Especially when you are experimenting with effects. You can edit settings applied effects.
First add Fibers to create a texture in the form of strips, so the future texture will look more interesting. Go to Filter > Render > Fibers… Make settings like shown in the image. You can select a different combination by pressing “Randomize” (settings will not change).
Now noise. I decided that the noise would go well with the outside atmosphere and simulated noise and radiation. Go to Filter > Noise > Add Noise… Make settings like shown in the image.
Do not worry, that everything is covered with texture. Change the blending mode to “Overlay”, set Opacity: 60%.
Add a layer mask to this layer and used Brush tool (B) to remove effect, leaving it only at the edges of the image.
Duplicate this layer (Cmd /Ctrl+ J) and change Opacity to 62%.
Repeat steps 4 and 5 for first texture layer to create 3-D effect on texture. So it looks more interesting.
I decided to add more noise at the edges of the image to make sealing texture. Create a new layer below the layers with the texture. Use a soft brush with Size: 500px and white paint over the edges of the image.
Convert this layer for Smart Filters (Filter > Convert for Smart Filters). Add a filter “Add Noise” (Filter > Noise > Add Noise… ). Set the settings as shown in the figure. Be sure to set the checkbox to “Monochromatic” to make noise in black and white.
Set Opacity: 70% and Blending mode “Darken”. So that the noise appeared and became not so sharp.
I combined all the layers of noise in one group and add a layer mask to clean it up a bit from the edges of the image. Be sure to set Opacity for this group to 80%.
I darkened edge of the image to show the texture of the noise. Create a new layer. It should be the top of all groups. Set Opacity to this layer 30%. Use a soft brush and draw like shown in the image. Use Black color (#000000).
Now I offer you two options for toning images. I like both and I suggest you choose the one you like more. The first option we look color version. This is a small correction and color balance with increased contrast. In a dark version changes the color scheme of the image, its contrast and brightness (to create a darker version, go to Step 39). These layers must be above the all the other layers.
Now we consider the color version. I add four adjustment layers. The first adjustment layer is “Curves” (Layer > New Adjustment Layer > Curves…). This layer darkens the picture, which gives a little contrast.
Next adjustment layer is “Color Balance” (Layer > New Adjustment Layer > Color Balance…). I decided to add a little blue to highlight lightning. Also, to enhance the illumination from the central sphere.
Next adjustment layer is “Hue/Saturation” (Layer > New Adjustment Layer > Hue/Saturation…). This layer I was a little discolored, image and darkened it. Because our scene happens indoors. So you need to match the event tinting.
Last adjustment layer is “Curves”. This layer I balanced tone to achieve optimal color of image.
That’s how the layers are arranged and the image looks after applying adjustment layers for Color version.
Now let’s consider the second option toning image. It will be a darker version. Here adjustment layers will be a little more. These layers can not be imposed on the previous version. Start creating tinted from the place where we finished darken the edges of the image (Step 34).
The first adjustment layer is “Curves”. I replaced the light tone gray to get a darker image, because bright colors will appear and result will be is strongly overexposed.
Next adjustment layer “Hue/Saturation”. This layer I strongly darkened image and add a bit more contrast to get a sharp contrast in the future.
Next adjustment layer “Color Lookup” (Layer > New Adjustment Layer > Color Lookup…), select “3D LUT File”. From the drop-down list, select “Bleach Bypass.look”. For this layer, I changed color. Bright places, we darkened, appeared. General atmosphere became darker, but the basic colors are preserved, as details.
Next adjustment layer “Color Lookup”. Select “3D LUT File”. From the drop-down list, select “Kodak 5205 Fuji 3510 (by Adobe).cube”. Set Opacity to this layer 60%. This layer I strengthened the previous layer and this layer adds a little green tones to create an atmosphere of the old abandoned mine.
Last adjustment layer is “Curves”. Set Opacity to this layer 60%. This layer I balance the light and shadows, the image appears optimally and there was much darker edges and very light center.
That’s how the layers are arranged and the image looks after applying adjustment layers for Dark version.
It does not matter toning option, that you chose. The principle remains the same. Select all groups, adjustment layers and duplicate them. Combine it in a single layer (Cmd /Ctrl+ E or Layer > Merge Layers…). Convert this layer for Smart Filters (Filter > Convert for Smart Filters).
I decided to add some dynamics into the picture to get the enhanced effect of the presence and movement of energy. I used the radial blur filter (Filter > Blur > Radial Blur…). Be sure to set the kind of blur on the “Zoom”.
Add a layer mask and remove motion effect from the middle. Do not touch it at the edges. Be careful and try to do little bit of movement on the backs of the sphere. Set Opacity: 85%. That’s it! Picture is fully ready!