Step 6: Adding the mountains
Place the mountains in our project by going to File -> Place and selecting them.
Add a layer mask to this layer and use black to hide the sky of this image (remember to use a soft brush at least around the peaks of the mountains).
Press Ctrl/Cmd+T (or Edit -> Free Transform) and resize the mountains to make them smaller.
Here is what you should be aiming for:
Now place the mountains between the Cave layer and the Sky/Clouds group.
Select the layer mask of the mountains layer (the one we created before) and keep painting it with black. This time we’re aiming to hide the base of the mountains. Try to give the impression that the clouds are covering some parts of the mountain (set the opacity around 15% when painting these areas).
Rename the mountains layer to “Mountains”(really original huh).
And here is the result of adding the mountains to our scene:
Step 7: Few adjustments
Before we continue, let’s do some adjustments to our workspace. First, select the monk layer and the two layers above it and make a new group with them.
Then open the Sky/Clouds group and drag the Mountains layer inside it. Make sure that it is the top layer inside the group.
Now rename this group to Sky/Clouds/Mountains so we don’t get lost later.
There’s a weird spot close to our cave where the clouds are really white, let’s fix that now. Double click the Cloud 2 layer to make changes to that Smart Object.
Now select the Clone Stamp Tool (Shortcut S) and follow the instructions on the image below:
· To clone parts of an image hold Alt/Opt and left click in the area you want to use
· To paste the areas you cloned into new areas simply let go of Alt/Opt and left click in the new area
Here is the result:
And here is what our image should be looking like without that weird bright cloud in the corner:
Last but not least, rename the group we created in the beginning of this step to Monk.
Step 8: Adding the planet
Go to File -> Place and select the planet stock.
Now select the Eliptical Marquee Tool (Shortcut M) and create a perfect circle in the planet that it’s on the front. To create a perfect circle simply hold Shift while creating the ellipse.
Then create a new layer mask in this layer to hide everything else but the planet.
Hit Ctrl/Cmd+T (or Edit->Free Transform) to resize and replace the planet in our image.
Now double click the planet layer (double click somewhere around the name of the layer). Add a Inner Glow style to this layer, with the following settings:
Here is the result in our planet:
And this is how your layers panel should be looking like:
Step 9: Adding some ropes
In this step we’re going to add the ropes that will surround our planet in the shape of a 3D cube. Before we start adding the ropes, we need to add the shape of a 3D cube so we can work around it.
Open the 3D cube psd file in photoshop, and select the “spine highlights” group. With this group selected, hit Ctrl/Cmd+Alt/Opt+Shift+E to create a new layer in the file with all the previous layers merged. This is what your layers panel should be looking like:
Now hit Ctrl/Cmd+A to select everything, and then Ctrl/Cmd+C to copy the cube. Go back to our project, and hit Ctrl/Cmd+V to paste the cube that we just copied. You can close the cube psd if you want to, we’re not going to use that anymore.
Make sure the cube layer is right below the layer of the planet.
Press Ctrl+T to go into Free Transform Mode (or Edit -> Free Transform), and use it to resize and move the cube into this position:
Now let’s start adding the ropes. Go to File -> Place and add the rope stock into our project.
Don’t worry about the order of the layers now. Just drag the rope layer 4 times into the Create New Layer button to make 4 copies of it. (or use the shortcut Ctrl/Cmd+J 4 times).
After that, we’re going to place one of the rope layers above the Planet layer, and the three others below it, like this:
Select the second rope layer (the one right below the planet layer) and let’s use it to start our manipulation. Hit Ctrl/Cmd+T (Edit-> Free Transform) and use the Free Transform Tool to resize, move and rotate the rope. The aim of this process is to try to create a cube made of ropes, so each rope will go into one corner of the cube. We’re going to do the top and the bottom part of the cube later, so start by adjusting the first rope to the right corner of the cube.
Do the same thing for the next rope, use the Free Transform Tool again, but this time match the rope with the left side of the cube.
The third and last rope layer below the planet will go on the corner behind the planet, so before you start using the Free Transform Tool, click on the eye on the left side of the planet layer to hide it.
Now select the rope above the planet layer and match it to the corner in the front using the Free Transform Tool.
And this is what your scene should be looking like right now:
The best thing about working with Smart Objects is that even though we just resized all these rope layers, we can still resize them back to their original size without loosing quality of the image, so we’re going to use that in our advantage now. Instead of placing the rope stock again in our image, select the first rope layer (above the planet layer) and make 4 more copies of it (Ctrl/Cmd+J, or drag them to the New Layer button).
Select the four new ropes we just created (click on the first one, hold shift and click on the last one) and drag them below our planet layer, like this:
Now we’re going to repeat the exact same process we used to match the ropes to the corners of the cube before, but this time it will be easier because the rope will be smaller already. So just start selecting each rope layer and chose one of the corners of the bottom of the cube to match it with. Here’s how I did mine:
Remember to hide the planet again to do the corners in the back.
And here is the result:
Now we’re going to do the same thing we did before one last time, to build the top part of our cube. Select the first rope layer and make 4 copies of it (Ctrl/Cmd+J or drag it to the New Layer button).
And use the Free Transform Tool again to build the top and last part of our cube.
Now we have a lot of layers and our project is all messy, but don’t worry, we’ll fix that.